Created 18 Jan 2000 at 08:25 UTC by rakholh.Homepage: http://glife.sourceforge.net
Freshmeat page: http://freshmeat.net/appindex/1999/12/27/946277581.html
gLife is an Artificial Life/Artificial Society simulation. Basically, there some animals (or autonomous agents) on a terrain - Some basic rules are layed down, and then you watch for "trends" to occur (i.e. survival of the fittest, accumulation of wealth, etc.) - This is considered a 'bottom-up' approach to anthropology. The rules are loosely based on the book Growing Artificial Societies. It aims to be fully customizable, allowing the user to change the rulesets or enable/disable them.
This project has the following developers:
New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.
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If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!