COAL, the Client Object Aggregation Library, is a generic library targeted at online adventure games, in particular those associated with the WorldForge project. It will eventually provide extra support for the Atlas gaming communication protocol.
(Hmm, I really need to get a website up for COAL, ASAP)
COAL will eventually support the following features, with more to come:
This project has the following developers:
New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.
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If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!