Lately, I've been hacking entirely too much on Hover Carnage, my pet 3D game. I'm toying with the idea of making it more than just a multiplayer action game, but I figure that I had best get the basic engine working first before I start delving into the wonderful world of creeping featurism.
Right now the craft moves over the tunnel surface mesh (with inertia, gravity, and velocity, oh my!). The problem is that because the position and velocity are calculated depending on the rather non-fine-grained tunnel mesh, the craft's movements are unacceptably jerky. I think I should try smoothing it out with hermite curves.
Oh, and something really must be done about that chase cam. It would be nice if it didn't weave in and out of the walls whenever it pleased. I've definitely got my work cut out for me. :)