Lately, I've been hacking entirely too much on Hover
Carnage, my pet 3D game. I'm toying with the idea of making
it more than just a multiplayer action game, but I figure
that I had best get the basic engine working first before I
start delving into the wonderful world of creeping
featurism.
Right now the craft moves over the tunnel surface mesh (with
inertia, gravity, and velocity, oh my!). The problem is that
because the position and velocity are calculated depending
on the rather non-fine-grained tunnel mesh, the craft's
movements are unacceptably jerky. I think I should try
smoothing it out with hermite curves.
Oh, and something really must be done about that chase cam.
It would be nice if it didn't weave in and out of the walls
whenever it pleased. I've definitely got my work cut out for
me. :)