15 Sep 2000 (updated 15 Sep 2000 at 15:36 UTC)
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Well, I've been busy with a few things, new job and a 2hr
total driving time to/from work unfortunately can really
take energy out of me, which means development on sdlpl has
slowed, need some time of to cocentrate on *real* coding.
And trips to Brighton with obliterates the week end.
But anyway, enough of the self pity and moaning, onto the
good stuff...
SDLPL now depends on SMPEG being installed because it has
visible hooks into the audio part, but hidden hooks into
the video playback of the lib.
I've also been trying to port SDLPL to win32, after many
headaches and dead end I finally got a message from
Gurusamy Sarathy (he heads up the Win perl port dev) saying
that alas Microshit 'unfortunately' broke backwords compat
with their lib format, or was it I didn't pay the piper
with an upgrade to VC6.0??? you decide. arseholes.
Anyway, next step is to recompile my Win-Perl to 'down
grade' the fucker to my incompatible compiler, ergghhh.
I have also added highly unsupported Joystick code, but
alas I cant get my linux joysitck driver working, wah...
The Corruptor has asked my to implement a IK+ style ball
bouncing pattern generator, which I have happily takeup
up, as this will be used in the Perl version as well as his
highly funky javascript/dhtml version.. </URL?>
Thought about getting my hands on the mathengine (again)
and seeing if, this time, a Perl wrapper was doable, it
would involve getting down with SWIG. but it would be
little to no physics calcs in perl, yet again, perl IS
glue, of the
super quick setting variety.
Anyway, I'm supposed to be working from home today, petrol
crisis.......