No diary for a while - just too busy. Now rethinking the graphics architecture for gzz one more time, the reason being that the move to OpenGL (in addition to java graphics) is going to be quite interesting. Flobs should be visible, as well as depth but how to wrap all this into a coherent whole is a really interesting problem. I've started a living article to discuss this design as it evolves.
Solja can now crawl forwards!