So, I am back on the job market. I'm so excited I could cough up blood.
I got a moderate amount of work done on mmo. I'm back to where I was before I started writing any of the code for it: scribbling little 3D algorithms down on paper.
One thing that seems to bother me is how cavalier people writing other 3D engines seem to be about throwing in incredible amounts of computation for small little effects. It's like, "I got realistic reflections and all it took was tripling the polygon count!"
Of course, I'm still at a very early phase and I may yet have to triple my own polygon count.
FOAF updates: Trust rankings are now exported, making the data available to other users and websites. An external FOAF URI has been added, allowing users to link to an additional FOAF file.
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If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!