Last week I was given the final date on my consulting contract, which is June 30. For several days I was unsure exactly how to feel about things. I felt more inclined to sit and stare out the window than to get a decent amount of work done. I feel awful about it.
So, I am back on the job market. I'm so excited I could cough up blood.
I got a moderate amount of work done on mmo. I'm back to where I was before I started writing any of the code for it: scribbling little 3D algorithms down on paper.
One thing that seems to bother me is how cavalier people writing other 3D engines seem to be about throwing in incredible amounts of computation for small little effects. It's like, "I got realistic reflections and all it took was tripling the polygon count!"
Of course, I'm still at a very early phase and I may yet have to triple my own polygon count.