Older blog entries for squinky (starting at number 2)

Last week I was given the final date on my consulting contract, which is June 30. For several days I was unsure exactly how to feel about things. I felt more inclined to sit and stare out the window than to get a decent amount of work done. I feel awful about it.

So, I am back on the job market. I'm so excited I could cough up blood.

I got a moderate amount of work done on mmo. I'm back to where I was before I started writing any of the code for it: scribbling little 3D algorithms down on paper.

One thing that seems to bother me is how cavalier people writing other 3D engines seem to be about throwing in incredible amounts of computation for small little effects. It's like, "I got realistic reflections and all it took was tripling the polygon count!"

Of course, I'm still at a very early phase and I may yet have to triple my own polygon count.

21 Apr 2002 (updated 21 Apr 2002 at 20:58 UTC) »

I have put together a 'projects' page which has more frequent updates:


I have one or two moderately fun things there that I'm doing there. Not a whole lot of source available yet, but I'm the kind of person who doesn't want anyone looking at my code until I've taken all of the embarassing stuff out.

So this is my first entry.

I'm working on getting OpenGL under my belt. Progress can be viewed here. Don't expect anything spectacular for a while.

The tech-sector fallout's effect on me is (hopefully) near a close, as I start a job with a Really Big Well Known Corporation in about four days. Joy.

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