Older blog entries for redi (starting at number 240)

5 Apr 2011 (updated 3 Jan 2013 at 17:50 UTC) »

[Update: see An even simpler recipe for building GCC for ... yeah, an even simpler recipe for building GCC]

A simple recipe for building GCC

Building GCC is not trivial, but is not difficult if you follow the instructions carefully.

Many people rush into trying to build it without reading the installation docs properly and make one or more of these common mistakes:

1) do not run ./configure - this is not supported, you need to run configure from outside the source directory

2) if GCC links dynamically to the prerequisite libs (GMP/MPFR/MPC) then the shared libraries must be in the dynamic linker's path, both when building gcc and when using the installed compiler.

These problems are easily avoided by reading http://gcc.gnu.org/install/prerequisites.html, http://gcc.gnu.org/install/configure.html, http://gcc.gnu.org/wiki/FAQ#configure and http://gcc.gnu.org/wiki/FAQ#configure_suffix but noone does that.

For the impatient or RTFM-intolerant, a foolproof recipe for building GCC is given below.

The trick to this recipe is that the GMP, MPFR and MPC prerequisites are not installed separately, they are built as part of gcc and linked to statically. This avoids the common problem of installing the shared libraries in a non-standard location and having to tell the dynamic linker how to find them. This method is documented at http://gcc.gnu.org/install/prerequisites.html and is much easier than building and installing the prerequisites separately, but everyone seems to choose the hard way.

THIS RECIPE IS NOT A SUBSTITUTE FOR RTFM.

If you decide to stray from this recipe without reading the docs do not be surprised if you get indigestion.

* Ingredients:

1 gcc source package (e.g. gcc-4.6.0.tar.gz)

Alternatively, download individual packages for each GCC language front end (e.g. gcc-core, gcc-g++ etc.)

1 gmp source package (e.g. gmp-5.0.1.tar.gz)

1 mpfr source package (e.g. mpfr-3.0.1.tar.gz)

1 mpc source package (e.g. mpc-0.8.1.tar.gz)

* Method:

First prepare your environment, season these variables to taste:


# the versions you will build
gccver=4.6.0
gmpver=5.0.1
mpfrver=3.0.1
mpcver=0.8.1

# where you put the downloaded source packages
pkgdir=$HOME

# where you will build gcc
rootdir=$HOME/gcc-tmp

# where you want to install gcc
prefix=/opt/gcc-${gccver}

# the languages you want gcc to support
langs=c,c++

Create a new directory on a disk with plenty of space and unpack the sources there:

mkdir ${rootdir}
cd ${rootdir}
tar xzf ${pkgdir}/gcc-${gccver}.tar.gz
tar xzf ${pkgdir}/gmp-${gmpver}.tar.gz
tar xzf ${pkgdir}/mpfr-${mpfrver}.tar.gz
tar xzf ${pkgdir}/mpc-${mpcver}.tar.gz

Next, move the prerequisite sources into the gcc source directory:

mv gmp-${gmpver} gcc-${gccver}/gmp
mv mpfr-${mpfrver} gcc-${gccver}/mpfr
mv mpc-${mpcver} gcc-${gccver}/mpc

Now create a build directory and change to it

mkdir objdir
cd objdir

Now configure gcc:

${rootdir}/gcc-${gccver}/configure --prefix=${prefix}
--enable-languages=${langs}

Now build gcc:

make

Finally, install gcc:

make install

Your compiler is now ready to use.
If something goes wrong you can just remove the entire $rootdir/objdir directory and recreate it and run configure again. The source dir will be unchanged because it is never altered when you build in a separate dir.
5 Apr 2011 (updated 29 Nov 2011 at 12:01 UTC) »

Today I tried recompiling a fairly large codebase using GCC
4.6 and -std=c++0x (and also -std=gnu++0x). Due to a couple
of small bugs I was using 4.6.0 plus two patches that will
be
included in the 4.6.1 release. For the purpose of this
exercise, GCC 4.6 is pretty close to implementing the C++0x
rules in the FDIS that was voted for at last week's
committee meeting (there are several C++0x features such as
inheriting constructors and ref-qualifiers for member
functions which are not implemented in GCC yet, but those
features are new in C++0x and so aren't used in C++03
codebases.)

The results were very positive. Apart from adding a few
missing headers (which should have been there anyway)
only a couple of
changes needed to make the C++03 code also valid for
C++0x...

Narrowing conversions

I had to change some initializers to avoid narrowing
conversion (such as double to int, int to char) which are
not
allowed in C++0x. e.g


struct S {
int i;
};
S s = { 0.0 }; // should be { 0 }
for (int i=0; i < 10; ++i) {
char s[2] = { '0'+i }; // should be { char('0'+i) }
}

make_pair<A,B>

The definition of the function template
std::make_pair has changed in C++0x, but I was
surprised to find this caused a problem. In C++03 it's very
simple:


template<typename T1, typename T2>
std::pair<T1,T2>
make_pair(T1 x, T2 y);

The function deduces the types of its arguments and returns
a pair with those types. This saves you from
explicitly specifying the types, as shown by this example in
the standard:

In place of:

  return pair<int, double>(5,
3.1415926);
// explicit types

a C++ program may contain:

  return make_pair(5, 3.1415926);// types are deduced

Simple, eh? Using make_pair is convenient, but
that's all it is, a convenience
function to save a bit of typing. It therefore makes no
sense to explicitly specify the types:

  return make_pair<int, double>(5,
3.1415926);
// explicit types

This requires typing five more characters ("make_") than
just constructing a pair directly. It's pointless.
It takes the convenience function and then uses it
inconveniently. It's like putting a stepladder in front of a
high shelf, then standing next to the ladder and reaching
over it. You're doing it wrong!

Yet I found a few cases where that's exactly what had
been
written. And other members of the BSI C++ panel have
reported that it's used in their codebases too.

Why does it matter? Well in C++0x the definition has
changed:


template<typename T1, typename T2>
std::pair<V1,V2>
make_pair(T1&& x, T2&& y);

The template arguments of the returned pair are not
the same as the template arguments of make_pair
(they might be the same in some cases, but all.) As you may
be able to guess from the && decoration,
this was
done to support move semantics, so that the elements of the
returned pair can be move constructed (instead of
copy constructed) when the arguments are rvalues (i.e.
temporaries.)

This means that if you disable argument deduction by
providing an explicit template argument list in C++0x, then
the function can only be called if the function arguments
are compatible with the explicit template argument types:
only rvalues arguments will be accepted if you call
make_pair<T1,T2> and only lvalues will be
accepted if you call make_pair<T1&,T2&>
because lvalues can't bind to rvalue-references and
rvalues can't bind to non-const lvalue references.

The solution? Don't call make_pair with
explicit
template arguments.

To be honest, there is one valid reason to give an
explicit
template argument list, which is if you want one type to be
explicitly specified and one to be deduced e.g.
return make_pair<const long>(0, x);

That could be useful to insert into a std::map.
If you really want the old C++03 semantics of
make_pair then you can write your own, as it's
really trivial. Whereas the semantics of the new C++0x
version are subtler and harder to get right, so I think it's
right that the standard library provides the complicated one
and that you have to define the simple one yourself (if you
even need it.)

fzort, here's a better response from a linguist in my family, my guess was probably wrong :)

I think it's an evolution such as takes place in any language in different ways. In English, I suspect this particular one comes from the mix of different other-language speakers learning English and the habit has spread because of modern media diffusion.

It is interstingly not a complete evolution. With two prepositions involved, it was originally 'tell it to me', just as it still is 'explain it to me'. The incompleteness can be felt/seen if you say something like 'I told him it'. There's a slightly clumsy feel, to me at least, in the use of the two pronouns side by side.

Consider also that English is unusual in having two words for what is often only one in other languages - to say and to tell, for dire in French. You wouldn't say 'Say it me' or 'Say me it'. Equally, the indirect object//dative case form applies to speak/talk//parler. 'Speak French to him', or 'talk sense to me' are the ways we say it. Not 'talk me sense' or 'speak him French'. So it is 'tell' that seems to have undergone this semi-evolution, why I cannot be sure. Or really I haven't a clue. But it doesn't have nowt to do with Latin vs Germanic etymology.

Hi, fzort! I don't even see all those diaries from proclus thanks to the rating system.

Sorry, parsing English is even more ambiguous than parsing C++.

The transitive verb "explain" can have a direct object (the thing being explained) and an indirect object (the recipient of the explanation.) "She explained me" makes "me" the direct object, that is, the thing being explained. "She explained something to me" has "something" as the direct object and "me" as the indirect object. "Tell" can be used the same way: "She told something to me" is correct, but so is "she told me something" -- but that's not the case for "explain." I'm not sure why but the difference might be because "explain" comes from Latin and "tell" comes from Anglo-Saxon, which have different grammar.

ncm, I would really really like that browser feature too.
2 Mar 2011 (updated 2 Mar 2011 at 15:24 UTC) »

In C++ foldr is pronounced std::accumulate and map is pronounced std::transform.

I don't think we have a word for unfold, but I guess I'd say it like this:


template<class OutIt, class P, class F, class G, class T>
size_t
unfold(OutIt result, P stop, F f, G g, T x)
{
    if (stop(x))
        return 0;
    *result = f(x);
    return 1 + unfold(++result, stop, f, g, g(x));
}

Edit: hmm, no I wouldn't, it's unspecified whether g or g(x) gets evaluated first, which matters if G is stateful (which it shouldn't be, but have ever tried telling a C++ programmer they shouldn't use a sharp object?) A workaround would be to pass stateful functors in by reference, e.g. using a reference wrapper such as boost::ref or std::ref but it'd be nice if that wasn't needed. I'll have to think about that further ...

audriusa please fix your diary entry, it's fscking up the following entry on recentlog
20 Jan 2011 (updated 20 Jan 2011 at 10:52 UTC) »
The Empire Strikes Back

Like chalst, I'm pleased there are still some interesting unsyndicated diaries in recentlog. If only they weren't massively outnumbered by the new spam accounts created every day.

17 Jan 2011 (updated 19 Jan 2011 at 09:40 UTC) »

kill the spammer below this post [he got killed, but despite blocking his IP range he's back again]

someone patch mod_virgule to reject all accounts from repeat spammer "tarunyadavseo" - please click on his name in "New advogato members" and mark his account as spam. Then find him and set fire to him.

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