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    <title>Advogato blog for pulp</title>
    <link>http://www.advogato.org/person/pulp/</link>
    <description>Advogato blog for pulp</description>
    <language>en-us</language>
    <generator>mod_virgule</generator>
    <pubDate>Fri, 25 Jul 2008 03:57:19 GMT</pubDate>
    <item>
      <pubDate>Mon, 25 Sep 2000 22:35:49 GMT</pubDate>
      <title>25 Sep 2000</title>
      <link>http://www.advogato.org/person/pulp/diary.html?start=7</link>
      <guid>http://www.advogato.org/person/pulp/diary.html?start=7</guid>
      <description>&lt;b&gt;URL Repair&lt;/b&gt;
&lt;p&gt;
Didel, that's &lt;a href="http://www.sinfest.net" &gt;www.sinfest.&lt;b&gt;net&lt;/b&gt;&lt;/a&gt;, 
not sinfest.&lt;b&gt;com&lt;/b&gt;.  Tsk tsk.  :)</description>
    </item>
    <item>
      <pubDate>Fri, 22 Sep 2000 06:14:02 GMT</pubDate>
      <title>22 Sep 2000</title>
      <link>http://www.advogato.org/person/pulp/diary.html?start=6</link>
      <guid>http://www.advogato.org/person/pulp/diary.html?start=6</guid>
      <description>&lt;b&gt;school&lt;/b&gt;
&lt;p&gt;
It's 2 a.m. and I'm still up, probably will be until 
sometime about 3 this coming afternoon, and it's for 
bullcrap that I have no interest in.  I resent being 
compelled to slog away at out-of-major projects just to 
prove that I'm capable of diverse disciplines.  I'd much 
rather be hacking away at some openGL (new toy, but no time 
to play with it because of all my other stuff) than 
wrestling with buggy and feature-bloated GIS software.  
WPI's IQP program may sound good on paper, but everyone 
I've talked to has hated their IQP (Interactive Qualifying 
Project).
&lt;p&gt;
And I'm sick.  Dammit.
&lt;p&gt;
&lt;b&gt;school -- hacking&lt;/b&gt; 
&lt;p&gt;
Other, less arduous and spirit sucking project is just 
getting started; some friends and I are going to create a 
(hopefully) platform independent (gl and glut based,  
perhaps gtk for toolkit) VRML parser, viewer and modeler.  
Funny, since everyone seems to have decided that VRML is 
dead, but we're doing it anyway.  Should be interesting and 
educational, at least.</description>
    </item>
    <item>
      <pubDate>Thu, 21 Sep 2000 13:37:56 GMT</pubDate>
      <title>21 Sep 2000</title>
      <link>http://www.advogato.org/person/pulp/diary.html?start=5</link>
      <guid>http://www.advogato.org/person/pulp/diary.html?start=5</guid>
      <description>&lt;b&gt;job&lt;/b&gt;
&lt;p&gt;
Don't have one anymore, at least not for a few months.  
School ought to be a bit more sane now, though I'll be 
mourning my paycheck for a while.
&lt;p&gt;
&lt;b&gt;politics&lt;/b&gt;
&lt;p&gt;
Hesitent to get involved with this, but &lt;a href="http://www.advogato.org/person/mjs/" &gt;maj&lt;/a&gt;'s recent 
comment struck a chord.
&lt;p&gt;
I can't speak for San Francisco, so I'll grant the unlikely 
possibility that it is an utterly different world down 
there, but the majority of the homeless in Portland, Oregon 
are not their by virtue of "lifestyle choices."  I'm not 
clear exactly what choices maj was talking about, but 
growing up poor, having lousy education options, and having 
no available housing options is not a willful act.  
&lt;p&gt;
A few years ago, several hundred otherwise Respectable 
Citizens got kicked out of their low-income housing in the 
downtown area because a hotel developer bought up the two 
blocks housing said apartments.  These people have to deal 
with the fact that they cannot afford housing *anywhere* in 
the city.  Boom, Homeless.  If some small portion of them 
can magically spawn higher-paying careers, great, but the 
rest are screwed until some other option comes along 
(especially since it can be very difficult to keep your job 
when you don't have anywhere to sleep or keep/clean your 
clothes).  They can't even camp out in tents because the 
police break up the camp sites, regardless of circumstance 
and the behavior of the campers.
&lt;p&gt;
A lot of those kids on the street with the nice jackets are 
holding onto the jackets as solace for the fact they had to 
leave home or get raped/the shit kicked out of them by 
abusive parents.  
&lt;p&gt;
We do have food kitchens, shelters, free missions for 
junkies trying to get clean; there are some options 
available to people, if the people know how to get at them 
and can beat the rush.  The capacity of these programs is, 
however, significantly lower than the supply of people 
without homes, places to sleep and means to purchase food.
&lt;p&gt;
I will not try to make the argument that our homeless are 
worse off than the poverty crowd in third world nations.  I 
honestly haven't done any responsible research into 
conditions in other countries, but I'm willing to believe 
that things can get worse than sleeping on benches and 
bumming change for a Snickers bar.  The reason I can speak 
up about the homeless is that I've actually spent time with 
them, had genuine human contact (aside from "yeah, here, 
have a dollar") with a lot of them.  Anyone who tries to 
argue that the homeless tend to be so by choice are either 
misinformed or looking at the world from a very strange 
angle.
&lt;p&gt;
Being homeless is pretty terrible; it eats away at 
otherwise normal, healthy people.  Vices usually come after 
homelessness, because, aside from the emotionally crushing 
circumstances of having no place to go back to at night, 
there isn't anything to do.  We're talking about extreme 
boredom, an incredibly dull cycle of long, empty days.  
This, too, eats at a person.  Most people do not have the 
drive and self-motivation of an Ayn Rand character, so 
being in the dumps isn't something they can casually claw 
out of.
&lt;p&gt;
Think what you like about all this; I take it a bit 
personally, so I'm sure this has been a bit ranty.  maj's 
comments aren't utterly out of line, but the only refer to 
a minority share of the homeless.  Try spending a week 
eating out of and sleeping next to a dumpster if you're 
really having trouble concieving of how bad homelessness 
can be.</description>
    </item>
    <item>
      <pubDate>Thu, 14 Sep 2000 19:10:04 GMT</pubDate>
      <title>14 Sep 2000</title>
      <link>http://www.advogato.org/person/pulp/diary.html?start=4</link>
      <guid>http://www.advogato.org/person/pulp/diary.html?start=4</guid>
      <description>Desperate itch to code something interesting.
&lt;p&gt;
Been taking Graphics at WPI; enjoying the hell out of it, 
and having a really good time coding for the first time in 
a long while.
&lt;p&gt;
I just might get around to hacking together a 3D openGL 
interface for Nethack.  No Diablo-esque graphics or 
anything; I'm thinking more of a beautifully lit, rotatable 
and zoomable matrix of extruded fixed-width text 
characters.  Seems more in the spirit of the game than a 
collection of crude models, and it'll be an easy starting 
point.  Future ideas (that is, post-future future) include 
doing nice simple animated models for much of the 
architecture, handling elevation (pits, levitation, water), 
perhaps some basic models for armor and weapon types, maybe 
even dog and cat models.  
&lt;p&gt;
Don't know if Nethack fans on average would consider this 
horrifying or wonderful.  Kinda hoping for both.</description>
    </item>
    <item>
      <pubDate>Thu, 3 Aug 2000 21:14:30 GMT</pubDate>
      <title>3 Aug 2000</title>
      <link>http://www.advogato.org/person/pulp/diary.html?start=3</link>
      <guid>http://www.advogato.org/person/pulp/diary.html?start=3</guid>
      <description>&lt;b&gt;Work:&lt;/b&gt;

&lt;p&gt; (Background:  first real coding job, doing perl stuff for a
dot com; no prior practical experience jumping into someone
else's large pile of code, and its been intimidating as hell
for a while.  I've been here a month now and until this last
week I haven't even really been hacking on the Big Project I
was ostensibly hired to help with.  Weird politics, etc;
spent the last several weeks getting to know the various
systems (pile of Linux boxes with a couple NT machines
running the Tango drek that our site still relies on (to top
which off, Tango is being sold by Pervasive, the company
responsible for it, which means we're just that much more &lt;a
href="http://www.fuckedcompany.com"&gt;fucked&lt;/a&gt;)) and coding
up a couple varyingly convoluted newsfeed parser/poster perl
scripts to stock our database with a less-reliable version
of information that folks who care will go to the original
site for anyway.  So, daunting or not, it's rather a relief
to be diving into this big old project.)

&lt;p&gt; So I've been squashing bugs this week.  In the process, I
seem to have cracked through the ethereal layer of grok that
was erstwhile making me feel like I didn't know anything
about Perl or programming or logic.  Big relief.

&lt;p&gt; So now, if things are as the seem, our users will (a)
actually get visual notification if their messages' mail
headers claim them to be, respectively, "Highest" priority. 
Does anyone use this?  At all?  I grew up on the Net
relatively ignorant to header contents (just learned the
nitty-gritty on USENET headers last week on a whim;
x-no-archive makes a lot of sense), so maybe I just never
thought about it, but I don't think I've ever gotten a
"priority" mail in my life.

&lt;p&gt; Also, when a user deletes a folder, they will no longer have
&lt;b&gt;all of their mail in their main inbox deleted from the
server&lt;/b&gt;.  

&lt;p&gt; That last issue is, as far as I understand it, *still* an
issue in the original product on which we're hacking.  Need
to check this out, let them know.

&lt;p&gt; I suppose that when/if this product ever gets around to not
sucking, I might post the URL or something.  But dammit,
it's utterly commercial and blah, so maybe not.  Kinda hard
to be too proud of something that you manage to convert from
&lt;i&gt;bloated, inconsistently written pile of crap that doesn't
work&lt;/i&gt; to s/n't//.

&lt;p&gt; &lt;b&gt;Commute:&lt;/b&gt;

&lt;p&gt; &lt;i&gt;Hell on earth&lt;/i&gt;.  I go from Worcester (MA) to
Providence (RI) and back, 3 days a week (telecommuting teus
and thurs to save my sanity).  Shouldn't be a problem, it's
only a 45 minute drive, an hour with traffice, right?  

&lt;p&gt; But, well, I don't have a car.  I'm dead broke and trying to
pay for my senior year of college, starting in about three
weeks, so buying one is out.  Satan hasn't been returning my
calls, so that angle won't work either.

&lt;p&gt; But hey, no car?  No problem.  Public transit is the
answer.  Take a bus/train/vanpool to and from work, it's
that simple, right?

&lt;p&gt; But, well, there aren't any direct public tranportation
solutions between Worcester and Providence, at least not
that I've found in a month of looking (someone,
&lt;b&gt;please&lt;/b&gt; prove me wrong...).

&lt;p&gt; So what do I do?  I get up in the morning (5:30), walk a
brisk mile to the train station, catch the 6:12 MBTA train
to South Station in Boston, get on a 7:30 Bonanza Bus to
Providence (no MBTA trains go into Providence from Boston
between 7:00 and noon), catch a RIPTA bus to workplace, get
to work about 9:00.

&lt;p&gt; Going home is about the same, except no Bonanza because
there is a 5:55 MBTA from Providence to South Station. 
Leave work at 5:30, get home about 9:00.

&lt;p&gt; Whole thing (monthly MBTA zone 9 pass, 2 Bonanza 10-Passes,
Providence RIPTA bus fare) costs me close to $300 a month,
too.  Gas would be less, and we've got parking at work so I
wouldn't be paying for that.  Gar.  Of course, work in
insurance (21, male, no drivers ed) and I'm probably
breaking out ahead as is.

&lt;p&gt; I think it's 45 miles between Worcester and Providence.  In
three hours, that's 15 miles an hour.  If I was in good
shape, I could bike that.  Arg.

&lt;p&gt; &lt;b&gt;Hacking:&lt;/b&gt;

&lt;p&gt; I wish.  Any &lt;a href="mailto:pulp@wpi.edu" &gt;suggestions&lt;/a&gt;?

&lt;p&gt; &lt;b&gt;Other:&lt;/b&gt;

&lt;p&gt; Don't have time/energy for other right now.  Gar.</description>
    </item>
    <item>
      <pubDate>Mon, 31 Jul 2000 20:30:09 GMT</pubDate>
      <title>31 Jul 2000</title>
      <link>http://www.advogato.org/person/pulp/diary.html?start=2</link>
      <guid>http://www.advogato.org/person/pulp/diary.html?start=2</guid>
      <description>Relief.  I think I'll hush up for a while now.</description>
    </item>
    <item>
      <pubDate>Mon, 31 Jul 2000 20:19:52 GMT</pubDate>
      <title>31 Jul 2000</title>
      <link>http://www.advogato.org/person/pulp/diary.html?start=1</link>
      <guid>http://www.advogato.org/person/pulp/diary.html?start=1</guid>
      <description>Addendum:  ambivalence persists.  </description>
    </item>
    <item>
      <pubDate>Mon, 31 Jul 2000 20:16:57 GMT</pubDate>
      <title>31 Jul 2000</title>
      <link>http://www.advogato.org/person/pulp/diary.html?start=0</link>
      <guid>http://www.advogato.org/person/pulp/diary.html?start=0</guid>
      <description>Contemplating my own memetic role in the possible (and in
the case of success, wholly unfortunate) dilution of
Advogato's signal-to-noise ratio.  Not really expecting to
contribute immediately to the good stuff this site contains
and discusses, but there is always hope.</description>
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