Updates to libFreeDnD, a random name generator based off Vaphix/Hackers, but in C. Minor spell updates. Better randomness.
I'm probably going to create an encapsulation class for Spells to use in Spellbooks (which I have a basic structure for already)... probably doubley linked lists yet again. They're so handy.
Note: make dnd_get_spell_level_by_name().
This is actually getting pretty annoying... D&D uses so many containers and the like, it's really nice in XML, but in C it means linked list after linked list.
Maybe I should review my data structures and find something better. *looks for copy of TAoCP3*
Could maybe use glib...