Mmmmm... Streeeeams...
Until I started using C++ stream syntax, I always said that using the bit-shift operators for input and output was one of the worst ideas I'd ever heard. Now that I'm used to it: it's incredible. I don't know what I did without it. I converted the Quake console to a stream that is almost (but not quite) transparent to std::ostream. I probably could have derived from std::ostringstream, but I didn't want to fight with it. I like my results, however, and it runs more quickly than a vsprintf() implementation. Score.
C. Pence, signing off.
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