RPGs
TW suicide
I posted recently about why I had to give up HabitRPG-- a combination of playing on my anxiety, guilt trips, not being able to think of appropriate rewards, and so on. I said at the time that this is a problem I have with games in general. But Debbie mentioned a computer RPG earlier and it made me think about why Habit is one of the RPGs in particular I have great problems with.
I don't mind AD&D-type things where you're a collaborative part of a team and you can fade into the background as necessary-- it's not much different from roleplay irl. And I don't mind single-player games where they're a large directed puzzle to solve-- it's not far different from a crossword. But competitive roleplaying makes me want to cause my character's suicide early on to save trouble. Even worse are large open-ended games with no particular goal, the sort of thing where you can say, "Oh, lovely! A whole new universe for me to fail in!"
I think if Elite were released today I probably wouldn't enjoy it much.
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Syndicated 2015-03-04 19:30:47 (Updated 2015-03-04 19:31:16) from Monument