Coursework is taking up far too much of my time, fortunatley it'll all be over (one way or another) by Friday. I've been sorting out flights and a pass for the GDC in March, should be fun.
In WorldForge land I wrote up a walk-through of LEMon, MELon and Pegasus in action, and sent it off to John (Sheets) for review; after a bit of replying and re-replying I feel like we're making good progress on getting a usable API without too much delay. I still want much more participation from the other developers ... hopefully we shake some loose.
XClient is being funny: the broken console seems to be caused by something far away from my GL hacking; I suspect it really is related somehow, but I need to crawl through bits of image loading code and see what's going on.
And in Constellation land my CORBA name service stuff has mgaically started working, and I've started building POAs for entities and agents ... I'm still finalising the whole activator / factory / persistence model for entities, hopefully some UML to follow soon on the CNX website.
Saw the Halo demo, and now I really want good trans- and sub- orbital dyanmics models ... lots of problems but so much fun. Get me a dropship !