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    <title>Advogato blog for jivera</title>
    <link>http://www.advogato.org/person/jivera/</link>
    <description>Advogato blog for jivera</description>
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    <pubDate>Sun, 19 May 2013 02:07:29 GMT</pubDate>
    <item>
      <pubDate>Wed, 1 May 2002 04:49:42 GMT</pubDate>
      <title>1 May 2002</title>
      <link>http://www.advogato.org/person/jivera/diary.html?start=1</link>
      <guid>http://www.advogato.org/person/jivera/diary.html?start=1</guid>
      <description>Today I figured out how to get the equation I needed for a
plane, so tomorrow I can continue coding on my semester
project.  I was also playing with OpenGL and GLX a little
bit just a while ago and had some fun with that (while I do
have a firm understanding of C++, I haven't done much
graphical stuff with it so it's been fun learning Xlib and
OpenGL recently even though they're C libraries not C++).

&lt;p&gt; I was also thinking about how to implement the
Model/View/Controller paradigm in a game, but I still don't
have a good understanding of how it's supposed to work and
have been finding it difficult to find any good
documentation on it in that context.  Gamedev.net has a few
articles, but they're rather vague.</description>
    </item>
    <item>
      <pubDate>Tue, 30 Apr 2002 03:06:43 GMT</pubDate>
      <title>30 Apr 2002</title>
      <link>http://www.advogato.org/person/jivera/diary.html?start=0</link>
      <guid>http://www.advogato.org/person/jivera/diary.html?start=0</guid>
      <description>Didn't do much today... I donated blood to the American Red
Cross at school and bought a few new shirts, but programming
wise I haven't done anything new.

&lt;p&gt; For my semester project in Computer Science I'm programming
a (very) simple OpenGL like class layer on top of the simple
2D class we were given.  I've already decomposed the problem
into a few design patterns, but the main problem I'm having
at the moment is figuring out the formula to find the
Cartesian Plane equation given three vertices (I need this
to determine if the camera is on the same side of a triangle
as a light source to know if I should shade it or not). 
Once I figure that out I should be able to continue with my
project a bit more.

&lt;p&gt; A thread at gamedev.net got me to thinking about a C++-only
object model recently and I've been pondering that on and
off a lot.  I personally would think it'd be interesting to
have an object model similar to XPCOM (Mozilla), but taking
a greater advantage of Standard C++ and dropping the
multiple language bindings.  It'd probably amount to nothing
more than an experiment (since any major developers would
likely prefer to use CORBA or XPCOM), but it might still be
an interesting project.

&lt;p&gt; Finally, I still have yet to get much under way with the
game I've been wanting to work on for the past month or two.
 Since battles are very similar in concept to Chess (except
that it introduces many elements common to role playing
games), I've been trying to find a well documented object
oriented Chess model to learn from.  I can't figure out
which object is responsible for knowing the location of the
units/pieces.</description>
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