Today I figured out how to get the equation I needed for a plane, so tomorrow I can continue coding on my semester project. I was also playing with OpenGL and GLX a little bit just a while ago and had some fun with that (while I do have a firm understanding of C++, I haven't done much graphical stuff with it so it's been fun learning Xlib and OpenGL recently even though they're C libraries not C++).
I was also thinking about how to implement the Model/View/Controller paradigm in a game, but I still don't have a good understanding of how it's supposed to work and have been finding it difficult to find any good documentation on it in that context. Gamedev.net has a few articles, but they're rather vague.
