Older blog entries for japj (starting at number 5)

Work on the Game editor is progressing nicely, sphair (the person behind ClanGUI) is helping with the GUI of the editor in order to testdrive ClanGUI.

Next thing I'm going to be working on will be the serialisation of information for both the editor & the game.

Another nice weekend, we've had a developers meeting for our current game project and had some interesting discussions (we'll release the 0.1.0 version of our game(engine) this week).

At this moment I'm playing with the ClanLib ResourceManagement system since that's probably what we're going to use for defining UnitClasses/Types.

Yesterday we "officially" put ClanZilla (ClanLib bugzilla database) to use. I moved a lot of the bugs in the 0.5 CVS BUGS file to the database. As a result sphair started working on "his" bugs and resolved/fixed several already!.

I'm currently populating the ClanLib bugzilla database with products and components. Soon we should be able to really use it..

5 Apr 2001 (updated 5 Apr 2001 at 08:17 UTC) »

Yesterday night (*sigh*) I finally got bugzilla up & running on the ClanLib webserver. Lots of thanks to Judas for giving me shell access on dark. Since we'll probably need to finetune bugzilla for our needs, it's possible that we might need to "reset" the complete database after I get some feedback from my fellow ClanLib developers.

Oh, I also put up a clanlib cvsweb page.

Let's see how this thing works..
I'm currently working on a CVS proposal for our Game Project. The idea is to have a description of the different components/modules of our game. Furthermore the proposal will describe the migration process (moving cvs from a seperate repository into the sourceforge repository).
After the migration, I'll concentrate on the saving/loading of game related data and creating a Game/LevelEditor with the ClanLibGUI component. We're heading to a 0.1 release of our game engine (probably the first thing to happen after the migration.

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