Finally managed to get it working on Alpha/Linux- you can get a binary from this place, if you're interested. The page also includes rough build instructions and a link to my outdated patch. DrCode registered me as a developer just after fingolfin added most of that patch; I'll try to fix the remaining issues as soon as I have some spare time again (ca. April 2032).
FreeSCI
Fixed the dynview display list (mostly), and released two
screenshots that didn't look too broken. The new graphics
subsystem definitely takes more time to render the
background pictures (it uses flood fill, after all), but,
personally, I like the results. Also, the actual screen
update time
(time spent in the Animate system call) has improved
significantly (3x3 currently plays at roughly
the speed of the old 1x1; if nothing changes on the screen,
network
traffic should be minimized when playing over X as well),
and, of course, it's more scalable, but I mentioned those
two things here before, so I'm not going to go into any
detail here.
I still hope I'll have some spare post-christmas time to
devote to the gfx subsystem, but a seminar presentation I
have to prepare may take a lot of that time.
Alpha
Compaq have released JDK1.2.2
for Alpha/Linux to the general public. This is an
important event, since it almost obliterates one of the
three platform disadvantages of the Alpha I mentioned here
(or was it the Heise newsticker?) a few months ago- they
were:
- Broken g++
- No recent JDK
- No hw-accellerated GLX
Anyway, regarding the other two points: cxx is quite good,
if you ignore the implicit g++ namespace mangling. cxx is
evil, proprietary, and binary-only, of course, but there's
not much of
a point in preferring a free broken compiler over a working
non-free compiler.
WRT to GLX, I've heard a few success reports regarding PCI
graphics cards (Voodoo 3), but AGP cards still aren't fully
supported on my UP1000 because of firmware troubles (an
upcoming internal API contact promised to give me an
estimated date for the release of the upgrade next year,
though).
University
AI test tomorrow. This should be fun- I like the subject.
One of the few things that are more fun than building
compilers or engines for 10-year-old games.