Success, of sorts. After fiddling around and changing the animation code, I no longer get PolyPoint async errors. Alas, I still ain't getting what I would've expected, graphics-wise. Also, the clip-mask seems to be completely blank, something I certainly did not expect. I shall try to hook in suitable data extractions in the not-too-distant future and after that I fear it might be time to hook in protocol analysis and see what actually gets passed to/from X11 (if everything looks fine up until that point, I shall have to move my expected-bug-author from myself to someone else).