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    <title>Advogato blog for ianb</title>
    <link>http://www.advogato.org/person/ianb/</link>
    <description>Advogato blog for ianb</description>
    <language>en-us</language>
    <generator>mod_virgule</generator>
    <pubDate>Thu, 24 Jul 2008 12:07:00 GMT</pubDate>
    <item>
      <pubDate>Wed, 4 Apr 2001 22:39:15 GMT</pubDate>
      <title>4 Apr 2001</title>
      <link>http://www.advogato.org/person/ianb/diary.html?start=11</link>
      <guid>http://www.advogato.org/person/ianb/diary.html?start=11</guid>
      <description>Funny how people get weird about style issues.  Me too, I
guess.  There's a certain territorial aspect to it. 
Combined with the intuitive Rightness of one style over
another... the Rightness creates conflict, the intuition
means people can't argue very usefully about it. &lt;p&gt;

&lt;p&gt; Seeing this, of course people decide that style isn't a
useful thing to discuss.  They get short about it, seeing it
as troll talk. &lt;p&gt;

&lt;p&gt; I don't think that's quite right, though.  I like systems
because they &lt;i&gt;feel&lt;/i&gt; right.  I design systems
intuitively -- and I think that's the way good design has to
be done.  You need to envision the entire thing, which has a
certain gestalt aspect to it.  You can't &lt;i&gt;work&lt;/i&gt; towards
a great design, except by experimentation and iteration. 
Even then at some point you simply have to &lt;i&gt;arrive&lt;/i&gt; at
it.  It's all about feel.  So I
think the feel of something is very important.  An elegant
system feels good.  That's pretty important.</description>
    </item>
    <item>
      <pubDate>Mon, 2 Apr 2001 06:14:23 GMT</pubDate>
      <title>2 Apr 2001</title>
      <link>http://www.advogato.org/person/ianb/diary.html?start=10</link>
      <guid>http://www.advogato.org/person/ianb/diary.html?start=10</guid>
      <description>Did some C programming today, which I haven't done in quite
a while.  First run at a small CGI program to interface with
the &lt;a href="http://webware.sourceforge.net" &gt;Webware&lt;/a&gt;
application server -- hopefully being in C it will start up
considerably faster than the Python-based version.  C is
awkward, but I actually quite enjoyed it -- dealing with
pointers and such is refreshing, and I haven't programmed in
anything but Python (and a little PHP) for many months. 
Heck, I hardly even program shell scripts anymore... that'll
get a person stuck in a conceptual rut. &lt;p&gt;

&lt;p&gt; But I'll be back to Python tomorrow, I imagine.</description>
    </item>
    <item>
      <pubDate>Fri, 30 Mar 2001 17:03:21 GMT</pubDate>
      <title>30 Mar 2001</title>
      <link>http://www.advogato.org/person/ianb/diary.html?start=9</link>
      <guid>http://www.advogato.org/person/ianb/diary.html?start=9</guid>
      <description>Spent yesterday writing testing documents for work.  Oh,
that hurts.  It's like all the exactness and tedium of
programming, but with absolutely none of the satisfaction. 
I felt like I was writing copy -- something I really should
do for my website as well.  Wish I could automate more of
the testing... not sure how to do that for a website, though.</description>
    </item>
    <item>
      <pubDate>Wed, 28 Mar 2001 08:57:53 GMT</pubDate>
      <title>28 Mar 2001</title>
      <link>http://www.advogato.org/person/ianb/diary.html?start=8</link>
      <guid>http://www.advogato.org/person/ianb/diary.html?start=8</guid>
      <description>&lt;a href="http://www.advogato.org/person/dyork/" &gt;dyork&lt;/a&gt;: (tree program) os.path might use
statcache, I don't know, but you may be able to optimize
your code by using os.stat instead of islink, and isdir.  It
also would be more correct, as your current program seems to
treat all symbolic links as directories.  I think it's
certain to save at least a little speed, maybe a fair amount
(since stat's disk access is probably the biggest
performance issue).  Also, it's nearly as easy to pass the
full path (relative to cwd or not) as it is to change
directories, and this will probably also be a little
faster.  I think this is a case where the smallest version
of the program you can write will be the fastest (as long as
that means that each file gets stat()ed only once).</description>
    </item>
    <item>
      <pubDate>Tue, 27 Mar 2001 21:32:53 GMT</pubDate>
      <title>27 Mar 2001</title>
      <link>http://www.advogato.org/person/ianb/diary.html?start=7</link>
      <guid>http://www.advogato.org/person/ianb/diary.html?start=7</guid>
      <description>Spent yesterday reading through the code for &lt;a
href="http://webware.sourceforge.net"&gt;Webware&lt;/a&gt;.  I
understand it a lot better -- the factoring reminds me of
Smalltalk.  Wrote a document trying to describe how it all
fits together.  &lt;p&gt;

&lt;p&gt; I realized that most documentation fits two models:
tutorials/users guides, and reference documents
for the developers.  I think that leaves a big gap, for
someone who wants to become a developer on the project, and
is already a programmer.  Being confronted with a pile of
code can be very intimidating, not to mention frustrating. 
You change a piece of code only to find out it doesn't get
called when you think it will, or you search in vain to find
the code that corresponds to a certain behavior -- you may
never find it, the section of code you imagine may actually
be scattered across the entire program because you have the
wrong model as to the inner workings.  Reference documents
don't help you there.  At best they infer a model, in a
vague sort of way. &lt;p&gt;

&lt;p&gt; Webware was pretty bad that way.  A lot of generality, 
classes are often not referred to concretely (since part of
customization can be creating subclasses of core
components), and a mess of methods passed back and forth. 
Not so bad when you understand it, but I had to struggle
some to figure it out.  (that said, I think it is well
programmed and very compact... I wouldn't want to even start
were it programmed in Perl... it's just complicated and has
a lot of hooks for future growth). &lt;p&gt;

&lt;p&gt; I always enjoy code maps, more people should write them. 
They address concretely what's probably the most important
part of the
program -- the architecture.</description>
    </item>
    <item>
      <pubDate>Sun, 18 Mar 2001 08:32:08 GMT</pubDate>
      <title>18 Mar 2001</title>
      <link>http://www.advogato.org/person/ianb/diary.html?start=6</link>
      <guid>http://www.advogato.org/person/ianb/diary.html?start=6</guid>
      <description>&lt;a href="http://www.advogato.org/person/bratsche/" &gt;bratsche&lt;/a&gt;: I wouldn't worry too much about
the degree.  Most degrees don't lead to any particular job,
or really qualify you for much of anything.  Even a graduate
degree in science is hard, and a bachelors is useless
(except as lab technician, I suppose).  Math?  You can get
jobs in insurance, I guess.  History?  English?  Art
history?  Just like music, there's jobs but they are quite
hard to get.  So what... there's lots of good jobs that
don't have a degree that leads to them.  I'm sure you'll do
fine, even if you won't be a professional in the style of a
lawyer or someone with an MBA.  At least, for all the people
I've known with these relatively useless degrees, it's not
as bad and the degrees aren't as useless as they seem. 
Anyway, my CS degree is useless if I don't want to work with
computers, which I sometimes think about... ditto with
whatever other job-directed degree you might get. &lt;p&gt;

&lt;p&gt; I dunno... it's much harder to find a &lt;i&gt;good&lt;/i&gt; job than
it is to find a &lt;i&gt;profitable&lt;/i&gt; job.  I guess it helps if
you have those Marketable Skills, but I doubt it.  You find
a good job because &lt;b&gt;(a)&lt;/b&gt; you find good people who will
hire you to do good things, or &lt;b&gt;(b)&lt;/b&gt; you make a job for
yourself. &lt;p&gt;

&lt;p&gt; &lt;b&gt;Life&lt;/b&gt;&lt;p&gt;

&lt;p&gt; My girlfriend's been sick lately.  There's not a lot I can
do to help her, or really even make her more comfortable. 
Sigh.  Anyway, I feel selfish about it, but it's hard to get
work done with her around all the time.  This is one of many
problems with working at
home.  I don't think I much care for working at home,
really.  Or I need
to tighten down my daytime practices.  I don't know.  What
do people do to keep themselves productive when there's no
particular schedules, and certain vagueness to everything
you do?  Sigh.  It also makes me feel very isolated.  When
spring really comes around, I think I'll make a change of
some sort.  Forward, backward, or sideways.  Spring always
makes me feel like pulling loose.  Not sure how, yet.</description>
    </item>
    <item>
      <pubDate>Thu, 15 Mar 2001 22:41:00 GMT</pubDate>
      <title>15 Mar 2001</title>
      <link>http://www.advogato.org/person/ianb/diary.html?start=5</link>
      <guid>http://www.advogato.org/person/ianb/diary.html?start=5</guid>
      <description>&lt;a href="http://www.advogato.org/person/shoen/" &gt;shoen&lt;/a&gt; (re: IBM Linux Ads): &lt;p&gt;

&lt;p&gt; It seems like the only way to be a real dissenter anymore is
to be truly subversive.  "Image Is Nothing" is it's own
image, and all that bull.  Every way you can rebel, there's
someone there to sell you something to express your
rebellion, to profit from your dissatisfaction.  So how do
rebel against the leaches that profit off of your rebellion?
If you say they suck, they'll just agree with you and try to
sell you something about how much they suck.  &lt;p&gt;

&lt;p&gt; IBM would be happy to sell the idea of the socially
disfunctional hackers with no corporate sensibilities, in
the midst of their almost quintessentially corporate
reality.  They don't give a damn. &lt;p&gt;

&lt;p&gt; But they are only willing to go so far.  In all the
pandering to rebellion, they still find it hard to consort
with the real believers.  They'll never get RMS on an ad,
they probably would never try.  He's far too sincere.  He
would seem awkard and disjoint from the environment an ad
would place him in; the ad is utterly insincere, entirely
cynical, like all ads (except maybe the ads made from stock
clipart for roofers in the local paper -- they are genuine). &lt;p&gt;

&lt;p&gt; The weird thing is, the advertisers wouldn't look bad in
that ad -- RMS would.  The true believer would look stupid
and pointless, utterly unhip.  He'd be likely to make
special note of the GNU in &lt;b&gt;GNU&lt;/b&gt;/Linux.  Not because
he's dumb or doesn't get it, but because RMS doesn't know
how to turn it off.  He's so utterly sincere that he can't
play the game and he can't compromise. &lt;p&gt;

&lt;p&gt; Maybe that's the salvation available -- to be so sincere
that the cynicism can't corrupt you.  Everyone will laugh at
you and think you're stupid, and it will be like a kid in a
Special Olympic commercial, or the old woman who couldn't
get up, and couldn't act either so that people pounced on
her awkard vulnerability.  They can't corrupt that because
to embrace it would destroy their image.  Punks tried to
achieve this by flicking off their audience and saying fuck
a lot -- by pissing everyone off -- but they only made it
all worse, helped us all along towards this cynicism which
makes it so hard to rebel.  But you can be totally the
opposite and fuck things up a little once again.  &lt;p&gt;

&lt;p&gt; It's hard, though, because like all the hardest things if
you try too hard you'll fail. &lt;p&gt;

&lt;p&gt; Anyway, that's what comes to mind.  When someone says "Open
Source", tell them "No, Free Software", and when they look
confused say "like speach, not beer", and keep saying that
until you annoy them. &lt;p&gt;

&lt;p&gt; &lt;blockquote&gt;
Just walk in and sing, &lt;a
href="http://www.gnu.org/music/free-software-song.html"&gt;"Join
us now and share the software"&lt;/a&gt;. You know if one person,
just one person does it, they may think he's sick and they
won't take him. And if two people do it, in harmony, they'll
think you're both faggots and they won't take either of you.
And if three people -- can you image three people walking in,
singing a bar of The Free Software Song and walking out?
They may think it's an organization. Can you imagine fifty
people a day, I said &lt;i&gt;fifty people a day&lt;/i&gt;, walking in,
singing
a bar of The Free Software Song, and walking out? Friends,
they may think it's a movement.  And that's what it is.
&lt;/blockquote&gt;

&lt;p&gt; I'd apologize to Arlo Guthrie, but I doubt he frequents
Advogato.
</description>
    </item>
    <item>
      <pubDate>Wed, 14 Mar 2001 19:03:47 GMT</pubDate>
      <title>14 Mar 2001</title>
      <link>http://www.advogato.org/person/ianb/diary.html?start=4</link>
      <guid>http://www.advogato.org/person/ianb/diary.html?start=4</guid>
      <description>Looking for a new host.  I feel kind of bad about leaving my
current host, 'cause it seems like it's just one guy posing
as many email addresses, which is about as much as I can
offer anyone too.  I empathize. &lt;p&gt;

&lt;p&gt; Anyway, &lt;a href="http://www.okgonow.com" &gt;okgonow.com&lt;/a&gt; has
a really good deal, but it's almost suspiciously good.  I
worry that they are weird, or have poor uptimes, or
something.  Anyone know of a good host that's reliable,
fast, and offers lots of flexibility?  I've used &lt;a
href="http://www.jumpline.com"&gt;jumpline&lt;/a&gt; for several
sites, but their lack of features (no mod_rewrite!) has left
me unimpressed. &lt;p&gt;

&lt;p&gt; I think I'll go for a walk instead.</description>
    </item>
    <item>
      <pubDate>Wed, 14 Mar 2001 08:00:11 GMT</pubDate>
      <title>14 Mar 2001</title>
      <link>http://www.advogato.org/person/ianb/diary.html?start=3</link>
      <guid>http://www.advogato.org/person/ianb/diary.html?start=3</guid>
      <description>&lt;a href="http://www.advogato.org/person/async/" &gt;async&lt;/a&gt;: if it's a piece of
software, you
should just
post it on &lt;a href="http://www.freshmeat.net" &gt;freshmeat&lt;/a&gt;
and update the link there. &lt;p&gt;

&lt;p&gt; &lt;p&gt; And if you are moving hosts and keeping the same hierarchy,
you should ask the old host to do a redirect.  The easy way
under apache is just to put a line in the &lt;tt&gt;.htaccess&lt;/tt&gt;
file in your home directory like: &lt;p&gt;
&lt;tt&gt;Redirect permanent /~user/ http://newhost/newhome/&lt;/tt&gt; </description>
    </item>
    <item>
      <pubDate>Tue, 13 Mar 2001 06:26:28 GMT</pubDate>
      <title>13 Mar 2001</title>
      <link>http://www.advogato.org/person/ianb/diary.html?start=2</link>
      <guid>http://www.advogato.org/person/ianb/diary.html?start=2</guid>
      <description>I've been sorely in need of some recreational programming
lately, something that just seems amusing to me.  I've been
thinking of writing some interactive fiction, because that's
always seemed interesting.  But I hate puzzles, and I hate
trying to figure out the right word to do something.  And of
course the can-opener-in-search-of-a-can situation.  So I'm
trying to figure out a good compromise.  I really like &lt;a
href="ftp://ftp.gmd.de/if-archive/games/infocom/I-0.z5"&gt;Interstate
Zero&lt;/a&gt; -- I'd love to make a game like that. &lt;p&gt;

&lt;p&gt; Anyway, I'm trying to figure out what the right balance is
between freedom and flexibility.  Should conversations be
multiple choice in essence?  Without that, conversations
pretty much don't exist in IF.  Should everything else be
multiple choice?  I enjoyed Choose Your Own Adventure,
but... &lt;p&gt;

&lt;p&gt; I should probably think about plot and storyline first, though.</description>
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