In the past couple of days, I've made some fixes to the AKOI2C firmware and device drivers, and Chris made a mod to the PC-AKO reset circuitry. Thanks to these changes, the AKOI2C is now working exceptionally well. I was banging on it as hard as I could for over 36 hours without even a hiccup. I also fixed a bug in the component's I2C stack, so they actually send their initializations properly all the time now. With the low level stuff seeming to work nicely now, I can move onto the higher level AKOLIB and AKOAPI.
On a non-technical side, I got most of the Project AKO stuff checked into CVS on Sourceforge. There's still a couple of schmatics and board layouts missing, but all the firmware is there. I also just finished rolling a release of it. And I also created two mailing lists on Sourceforge for Project AKO development. One is for general Project AKO development, and the other is specifically for the AKOI2C.
Internet Imperialists was a web-based game I started way back in March of 1997. I modelled it after Amit Patel's Solar Realms Elite (SRE) BBS door game. I really enjoyed playing SRE back when I was in junior high and high school. There's now two code bases of it, an older one in C using flat files for storage, and a newer in Perl using PostgreSQL for storage. Unfortantely, I haven't actively developed it in about a year, due to a lack of time. This is a shame, because it was mostly complete, and it was a fun little game.
I had hoped that at someone would take over the development from me, but that never happened. I've gotten emails inquring about its status, but never from anyone who could take over developing. I eventually threw it into the attic of my brain. Then, last week, I got an email from someone who said he might actually be interested in developing it, but I haven't heard back from him. But his email did server to pull Internet Imperialists down from the attic. I figured, hey, maybe someone here would be interested in taking over development. The webpage is at http://inetimperial.sourceforge.net. If you'd be interested in doing some development, or have any questions, you can contact me at gwossum at acm dot org.