19 Mar 2012 fzort   » (Journeyer)


After banging my head against Blender's interface for a while, I decided to leave behind any hope of modeling realistic 3D assets for the game I'm working on, and instead go for minimalistic, mid-1990s ciberspacey visuals. It's looking like this. Please ignore the pathetic FPS count.

I'm using textured billboard quads for the "antialiased wireframe" look. I have to sort all polygons in the scene back-to-front for proper transparency, so I'm using a BSP tree. Adding moving objects (like foes you can shoot at) to the BSP tree dynamically is presenting some interesting challenges.

I should upload a video soon.


Reading comments written by Americans on news sites like Yahoo under the story on the recent massacre in Afghanistan can get quite depressing. I'm sorry, I know I shouldn't, and I'll be the first to admit that my own country sucks, but it's really, really hard to avoid generalizing, you know.

Latest blog entries     Older blog entries

New Advogato Features

New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.

Keep up with the latest Advogato features by reading the Advogato status blog.

If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!