19 Mar 2012 fzort   » (Journeyer)

HOLD ON TO YOUR VIRTUAL REALITY GOGGLES

After banging my head against Blender's interface for a while, I decided to leave behind any hope of modeling realistic 3D assets for the game I'm working on, and instead go for minimalistic, mid-1990s ciberspacey visuals. It's looking like this. Please ignore the pathetic FPS count.

I'm using textured billboard quads for the "antialiased wireframe" look. I have to sort all polygons in the scene back-to-front for proper transparency, so I'm using a BSP tree. Adding moving objects (like foes you can shoot at) to the BSP tree dynamically is presenting some interesting challenges.

I should upload a video soon.

Y'ALL SUCK

Reading comments written by Americans on news sites like Yahoo under the story on the recent massacre in Afghanistan can get quite depressing. I'm sorry, I know I shouldn't, and I'll be the first to admit that my own country sucks, but it's really, really hard to avoid generalizing, you know.

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