Name: Eray Ozkural
Member since: 2000-03-26 15:16:42
Last Login: 2006-11-10 00:37:57
Homepage: http://www.cs.bilkent.edu.tr/~erayo
Notes: I'm a graduate student at Bilkent University CS Dept., Ankara. My interests range from AI to PL, CG, OS and OOD/OOP. I have been writing computer programs ever since I had a computer, the first of which had been my extremely pleasing Atari 800. I started programming seriously in 1990, when I first embarked on MC68000 assembly on my Amiga 500. I have been involved in the Amiga demo scene, and Computer Graphics was no doubt my first priority. However, as I became more interested in programming, I found out that there were a lot of interesting stuff in the formal study of these matters. I then joined the best CS department I could find in my country. I have an interest in the free software movement as I've been using free software since 1994. It would seem to me that I needed to make some contributions. I haven't many public releases, while I have developed some useful pieces of software scheduled for release. My programming focus is mostly over C++, since it's the best imperative platform to exercise new programming methods due to it's multi-paradigm approach. I have a keen interest in new languages such as Haskell and Mercury. As free software projects, I'm contributing to noatun and kdevelop within KDE project when I find some volunteer time. I also maintain a collection of skeleton codes released.
18 Mar 2001 (updated 31 Jan 2002 at 17:25 UTC) »
Note: This diary entry is about Linux players, and currently this situation has been well resolved in debian.
First time I really released one of my own projects under a free software license. I contributed a lot of packages to Debian but that was all someone else's code. This is different now :)
That's skel, i just created a new project page for it on freshmeat and advogato. it's basically a collection of several skeleton projects I've been using over years. It's one of those smaller and more personal kind of projects, but I expect that it will be a fresh supply for those who are looking to improve their build systems and the organization of their source trees. I don't do much for configuration there. There is of course the mandatory C++ skeleton that uses autoconf/automake in case you wonder. :) The thing I'm focusing on is an automake-like build system, which IMHO beats automake. I use only GNU make, and I preserve the power and flexibility of a hand written makefile, but still give the developer very short interfaces for depicting the build system. The C/C++ code itself is minimal, just the codes that you'll use every time. I plan to do it pretty modular. For instance, a command line parsing facility will be available as an extra library. You'll just do #include <parseopt> and you'll be set. These extra modules are just not available yet ;)
I licensed it under Lesser GPL because I'd like it to be used in non-free projects, too. This is a beta release, so it probably has some bugs. But in the future releases, it will present some command line and graphical tools to create projects, and manage templates. Another thing that buzzes me would be using a neat 'source package' definition. Not like .dsc, but closer to the stuff at AT&T research. Maybe I could just use that one.
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