Attracting Fractals
So, more summer and more fractal fun. First of all, now everything is coloured by shaders. A shader, per my definition, picks the colour for any given point/line-segment depending on direction, iterations, or group - where group can be the factor set used (IFS fractals) or angle in predefined steps (L-systems) or just zero (all other fractals).
The introduction of attractors really exposed the lack of properties. The idea is that each fractal provides a range of properties (be it ints, doubles or compex numbers - perhaps also enums). These can then be queried and set from the UI using a standardized interface.FOAF updates: Trust rankings are now exported, making the data available to other users and websites. An external FOAF URI has been added, allowing users to link to an additional FOAF file.
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If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!