25 Feb 2001 dayta
» (Journeyer)
Oh well, after a bit of a marathon debug session I got the
NeL libraries and the sample server/client up and running.
Found a few things which I suspect really are bugs (rather
than just dodgy setup on my side), so hopefully my fixes
will get merged... Seeing as this is an open-source project
with the majority of dev coming from a commercial house, be
interesting to see how they respond to someone else telling
them what they've done wrong ;)
In the end the client ended up running at an average of
about 8fps, not the speediest... in fact, slow enough that I
double checked to make sure I was using accelerated GL libs.
A look at the wireframe indicates that it's not doing any
spiffy LoD stuff on the landscape, which seems hideously
wasteful. Something like a progressive mesh seems in order
;) (Not that it'll affect me much, my first task will be to
remove the landscape. Who needs it! Give me space dammit ;))