My new python bindings for nVidia's Cg runtime seem to work well enough, and I'm loosely toying with writing a not-quite-so-proprietary clone of CgLabs. I love that nVidia makes linux versions of their stuff, but its hard for it to be useful when one needs expensive, windows-only, proprietary tools to create models or textures.
And thus ends my short little rant.
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If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!