Well, I've spent a big pile of time away from here. Unfortunately, it's mirrored in my relative lack of actual development.
I've hit a big stumbling block with the fuzzy module, so I shelved it for a little while. Good news -- the game matrix solving module I wanted to write ages ago is now within my grasp! I've finally comprehended the general method for solving games outlined in _The Compleat Strategyst_ and can attempt to code it.
Once it's in place (inefficient though it will be for very large matrices), I can look at optimizations. Probably the major one will be removing what appear to be crappy strategies for each player if obviously crappy strategies are there. (The analysis for that will probably get prohibitively complex quick.) Another one could be a reduction in resolution (rounding off a lot of the numbers and then caching results would help if there's a whole lot of values to run.)
Anyways, it's good news. On the bad side of things, I have no real chance for employment.