ok. There have being a long time since my last post. I hope to do it more frequently now.
BTW, if you are wandering the Z8 software uart (RS-232) with the lcd terminal worked. It was fun to attach it to external modem and start some conections.
Now I am collecting linux quake stuff and packing it (RPM). The big challenge was to find libc 5 stuff that work with it.
I have already working: svga quake, x11 quake, gl quake, tty (textmode) quake and wm quake (a window maker dock that runs quake!).
The biggest chanllenge is to make glquake work. Since it needs a Glide (VG, VRush, V2) compiled with libc5 and all I could find was old ones (linux.3dfx.com is down, remember :\ ). It works, but not on AMD Athlons without turning the CPU cache off. The latest glides have a fix for it, but I could not find a libc 5 compiled for it.
I am looking for a way to generate a libc5 compiller environment to compile it myself. So it could be improvements.
I am posting all of that at http://www.swi.com.br/~chaos/files right now.
So if you enjoy quake and friends, let me know.
The files are RPM packaged ones tested on Conectiva Linux. It should work with Suse, RedHat, Mandrake, Caldera without problems.
If you use slackware, Debian, or want to extract the files, use:
$ rpm2cpio rpmfile.rpm | cpio -i -d --no-absolute-filenames
This will extract all files into your current dir.
So, right now I am emphasis old quake games, then I plan to move to opensourced ones (SDL quake, quakeforge) and then move to more recent ones like quake2, quake3 and other friends (doom 1 2, wolf3d, heretic and everything that works on linux and it is free redistributable).