Haven't posted an entry for a while, here's what's been happening:
<sarcasm>I just love Solaris.</sarcasm> Things not in the right place. A braindead Bourne shell for /bin/sh. Oh, and the Java VM for Solaris is the only Sun VM that doesn't support JVMPI.
Being the most proficient person here at work w.r.t. Autoconf, et al (read: the only one to have gotten over the learning cliff), I am now (de facto) responsible for the build systems on our products here (except those still using imake (blech)). Which brings me back to Sloaris' /bin/sh. (Or maybe it's the fact that on Linux /bin/sh is bash. Whoever came up with that idea ought to be hung by the most sensitive part of their anatomy. Come on, /bin/sh is supposed to be brain dead.)
On a slightly different tangent, I got called in on a discussion about licensing one of our products. After all, we Debian developers are quite well known for being License Nazis. Thinking about the GPL, patents, and the multitude of interactions is enough to give one a headache.
I always knew why I liked reading Debian lists with a threaded GUI mailreader: Select Thread, Delete. Voila, instantly raises the S/N ratio of many lists, including d-private as of lately. :)
Just looked on freshmeat, and saw that I'd gotten over 100 hits and 30 downloads in a week. Never thought it'd be useful for anyone else, but then again this is Free Software. (Scratch that itch, baby!)
Got most of the new bytecode stuff implemented, but parts remain untested, due to changes required elsewhere. I just love multitudes of interlocking pieces.
Next, it's time to bring jig up to snuff with all the changes I've been making, and run it through a torture test by jig-ifing all the internal builtins. Hopefully it'll make things easier to maintain in the future, and to bring things into E262 copilancy as E262 evolves. (I've got two possibilties for a release codename for 0.3.0: "Resurrection" or "Getting JIGgy" <groan>)
On a good note, it's come to my attention that the PHIZZ-HQM MUD is using NJS! Certainly gives me incentive to get a release out there soon. I'm shooting for mid-May on 0.3.0. (It even looks do-able.)