Recent blog entries for baretta

I finally got some time to work on my personal projects. I've seen some people interested in via lately and I've released a -pre version of via so these people can download it. Maybe you can give it a try too, but use it at your own risk. :-) You can download via here.

Hi! Yet again, a long time without posting anything... maybe advogato crew would like to change my "diary" to "annuary" or something like this! :-)
I've finally updated my notes (see above if you want).
I've worked a lot in my personal projects since past month, when I [was] left [by] my job during another big layoff at Conectiva. I hope to release the first version of Seis yet this year. There are some other releases to do, as soon as I finish their documentation (I hate doing this, that's why it's taking so long).

Great! via is there! :-) As soon as I finish some documentation I'll release a -pre version.

Wow! Finally I got some free time to work on my projects. It's been a long time since my last entry here, but there isn't many "O.S. news" since then, unfortunately. All I can say is that I've resumed working on Seis again, and I started a new project called via.
Regarding Seis, I've changed some core issues in its design. All data is now handled by "Reactive Cross-Linked Directed Graphs" (tm) (a.k.a. directed graphs with triggers) :-). Also, player code don't need to call or maintain a frontend object now. It means that you can focus on writing good IA for you bot-player and you get it working on your preferred interface for free! :-). Of course, if you want it to be interactive, you will have to call frontend methods (it is obvious). I can say that everything but the game itself is already written and tested :-) The game code is still "Under Construction"(tm), but I think I'll have a beta out in 5 to 8 weeks. It will be an excelent game and a nice tool for some Genetic Programming research. :-)
Via is another (small) project that's almost finished (I'll probably release a beta today). It's purpose is to allow you to have multiple configuration profiles (both user-based and system-level) and let you select one (manually or test-driven) at boot time. It's something very useful for notebooks, and I've been using it for more than 3 months by now. As an example of why you'd like such thing: I use my own notebook to work on Conectiva and to do my stuff at home. At Conectiva I use DHCP to get an IP address, need to fetch my emails from its internal email server (it can't be seen outside Conectiva's network), I must use its email server to send every email, my browsers must use its proxy server, and so on. At home, I have static IP address, my own DNS server, my own email server, my personal email accounts, I want to fetch my personal emails only when I'm home (and work-related emails only when I'm working), I'd like to have a different set of applications starting up automatically, and so on. Changing my notebook configuration every day would be a PITA; making my own network resembles Conectiva's would be a PITA squared (and that would not work if I had a third place to plug my notebook at). So, that's what via came for. Via solves all these problems and many other ones! In future releases, it will also solve the hungriness in the world!!! :-) (Mmmmkay, I noticed you're interested in it and you don't know where to get it. By now, send me an email. Soon I'll put it avaliable on the net, probably at SourceForge).

Today I released UCLA 0.1. It's far away from achieving the objectives it's been designed for, but it is somewhat usable by now, and I'd like to get some feedback from the comunity about it.

Last night I did some work coding SEIS. Now it's a great one-channel IRC client/server. :-)
I also coded some stuff to handle the client-side data file, which contains player profiles. It seems to be working fine. The next things I should do is to code the server-side data handler, to store player information, such as password, level, experience, score, and so on, and then work on a simple authentication scheme.

Yesterday I finished coding the graph generation stuff for the CVS log analyzer. I also coded some procedures to draw the graph in ASCII-art. UCLA (the analyzer) is generating a separate graph for each file by now. The next step is put them all together and implement a nice drawing routine (maybe generate a .ps file). I'm also planning not to discard this ASCII-art stuff. It's proving to be useful! :-)
Ah, I created a project at SourceForge for it. I'll put it there ASAP.

Almost a week without posting a diary entry :-)
Today I finished "autoconfusing" the CVS log analyzer. I think I'll host it at sourceforge too.
Regarding SEIS, the Truco game, it evolved a lot in the last days! :-) Now it's almost a complete IRC client/server with only one channel (Oooohhh)! You can say things, whisper things to an user and emote things. Also, you can see who is logged on. All network communication stuff is done but handling some connection errors efficiently (disconnecting dead players, handling broken connections)

Today I finished the information gathering code, to retrieve useful information from the parsed CVS log. Now I just have to process the data (building a graph seems to be the best way out) and then generate a visual representation of the information graph...

Yesterday I started coding a CVS log analyzer. It is (will be) a tool that processes the CVS log of a project and generates a graphical representation of its branches. We can add other features later. :-)
By the way, I was told about a (uugh) perl/Tk script which does that, but I couldn't find it anywhere. If you know of it, please let me know.

9 older entries...

New Advogato Features

New HTML Parser: The long-awaited libxml2 based HTML parser code is live. It needs further work but already handles most markup better than the original parser.

Keep up with the latest Advogato features by reading the Advogato status blog.

If you're a C programmer with some spare time, take a look at the mod_virgule project page and help us with one of the tasks on the ToDo list!