Much work has been done on this, unfortunately not by me. Seal Basher's got a new developer, and his contributions have been fantastic. Suffice to say, I'll be spending a lot more time on this in the next couple of months... I've got some great things planned...
So, to mark the occasion of Civil being themed, I redesigned the website. The old one had done well for 2.5 years, but it's crappy old HTML4 was too annoying for me. The new one is remarkbly similar to my website, but it's clean and low on markup. We likey...
I think I've pretty much settled on the style for the Agnostic interface. I'll use some of the iconic elements from the old one, but the fantastic backdrop and those hideous fake wood panel buttons will be going. I've had enough of looking at them. They're so 1999 ;-)
I'll do everything in Illustrator this time, and get it all much cleaner that the original. I've always thought it was a mistake to use so much noise in the Civil GFX. Obviously I decided that just a little too late the first time around, so it's good to get the chance to go back and fix a few things.
The Napoleonic theme may only need the icons, widgets and window borders replacing, which given a few weekends free, should be easy enough to do...
I've started to hit the OpenGL walls now. Had some serious problems with Ortho, which I've now overcome, but I've been disappointed with my ability to bounce things up and down the pipeline as I'd expected. Might need some work arounds. DrawPixels is just too damned slow... :-(
At least there's SDL to fall back on for somethings... :-)