Well, well, it was a while since I last posted something
here, but I saw that steveh
has been doing some updates, so I thought I should do, too.
After all, we're both in the same boat, especially now when
we are getting back into 3Dwm
again.
Yes, I've been gone for a while since around Christmas, busy
with personal stuff and school. A fun little incident
involving an emergency operation got me hooked on the
project again, though, and here I am. :) Now for some
updates on 3Dwm...
3Dwm and Chalmers
Medialab recently teamed up with Xybernaut, the market
leader in wearable computers, to integrate 3Dwm on
the wearable platform. Just a few weeks ago, we received a
shipment of two wearable units complete with some very
interesting peripherals, including a head tracker and a data
glove. Very, very cool. We will be spending the next three
months at integrating 3Dwm on the platform and adapting it
to use the amazing capabilities that are available. Maybe
this will be the first niche for 3Dwm that can gain
widespread use of the system?
At the moment, I am looking into event propagation in
the 3Dwm scene graph. Input events and intersection
testing in the scene graph are the most challenging parts of
this mini-project, but the technical solution is very akin
to collision detection using bounding volumes and I think
that a lot of my current work will be usable for view
frustum culling if done right.
Anyway, enough with the updates, it's back into design and
analysis for me now.