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Name: Jaime Soffer
Member since: 2002-12-19 23:59:07
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Homepage: http://www.soffernet.com/jaime/

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Developer of Fandango , python scripted 3D CAD for Linux.

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I should have known. I install KDE3.1 from CVS and the first thing that happens, Debian adds the first packages to testing.

18 Feb 2003 (updated 18 Feb 2003 at 13:18 UTC) »

Ha. And I thought it was going to be hard.

I won't lie: KDE is really complex. Waiting for it to compile would be boring if I had nothing else to do. But it was not really hard.

Resume: First thing I did was to clean my spare 3gig partition that I use to compile big things. Then I mounted it in /opt. Unpackaged qt there, compiled, ready; I can run designer even before the compile finished. Noticed that I had compiled it with the stock g++ of Debian testing.

Installed cvsup. Configured as indicated on the howto. arts didn't download at all. I was using KDE_3_1_1_RELEASE or something like that as tag. arts doesn't exist that way. Downloaded apart, using ARTS_1_1_BRANCH. Lost patience. Downloaded again kde-common, kdebase, kdelibs with KDE_3_1_BRANCH tag.

Recompiled qt after doing an 'alias g++=g++-3.2". It works, I can't say anything about secondary effects. Meanwhile, KDE refuses to preconfigure with 'make -f Makefile.cvs'. Resolved after linking ../kde-common/admin, just as says the howto.

Some hours later everything is compiled. Hacking together a .xsession finally KDE3 runs fine. But not without scaring me a couple times (that mean thing :)). To make it finally work, the .xsession ended like that:

export KDEDIR=/opt
export PATH=$KDEDIR/bin:$PATH
export KDEHOME=$HOME/.kde3

Probably one of this days I'll use HEAD tags...

Edit: added br tags

Installing a local KDE repository for development purposes, Day 1

First step: downloading qt-x11-free-3.1.1.tar.bz2 from trolltech. I wish myself luck and hope not to fill my hard drives before finishing the adventure.

KDE is great. Autocompletion out of the box (I mean, lineedit) is something good to have :)

On a not related note, recursion rules. $x_{n+1} = 1 + ax_{n}$!

Currently learning to program KDE. Close to porting to it: hacked together QTGears and a KDE tutorial, commandline and python extension work fine.

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