Transcending Language Bias in Scriptable Applications
Posted 24 Sep 2002 at 20:36 UTC by beppu 
Most people agree that scriptability in an application is a good thing.
However, there is a problem that rears its head over and over again. The problem is that people tend to show a strong loyalty to their scripting language of choice. For example, if someone likes Perl, chances are their scriptable application will support just Perl, and all the Ruby, Python, Tcl, Scheme, etc. fans are left out in the cold. What many people don't realize is that it doesn't have to be this way.
This article will compare and contrast the approaches to scriptability taken by Emacs, Vim, and the GIMP, discussing their individual strengths and weaknesses. Each one of these programs supports multiple scripting languages to varying degrees, but the implementation strategies are worlds apart. The GIMP, in particular, has an elegant approach that allows for C, Scheme, Perl, and Python code to interoperate in an unprecedented way.
So powerful is the GIMP's approach that it might be a good idea to generalize it, and make it available to the programming community at large.
This article was originally published in the 8/2002 issue of Linux Magazine.
Comparing Different Strategies for Adding Scripting to an Application
Throughout the lifetime of this Power Tools column, scripting has been a
recurring theme. It was definitely not planned to be this way, but the
fact that every single article to date has had something to do with
scripting is not a detail that should be overlooked. Could it be that
the ability to script an application is what sets it above the rest?
Many programs are merely used, but when a program is scriptable, you can
start teaching it to perform complex actions that it couldn't do before.
Being scriptable also means that the work of extending a program can be
distributed and delegated. In a culture of openness such as the one
most Unix users participate in, this results in a very creative and
communal building process that blurs the line between user and
programmer. For these reasons and many more, adding scripting to an
application is a very powerful act.
However, the way scripting is implemented in an application is not a
very standardized process. Although the concept is not new, it has only
recently come into vogue, and because of that, programmers in a rush to
make their programs scriptable often don't research the prior art.
Driven by their biases for this language or that, they limit their
audience to those who have biases similar to their own. For example, a
programmer's favorite language might be Python, so they make their
application scriptable in Python only. This may not seem that harmful
to some, but consider what could happen if these biases could be
transcended? We could learn a lot by studying other cultures, so let's
try to do that now.
Elisp-centric Emacs
Emacs has been around for so long, there's a good chance that it's older
than you are. Its long life is a tribute to its forward-looking design
which deliberately included the ability to be extended by writing
programs in a dialect of Lisp called Elisp. Over the years, quite a few
I<applications> have been built on top of Emacs using Elisp, and an
active community of users and programmers has developed around this text
editor.
Why was Lisp chosen, though? RMS (Richard M. Stallman), the original
author of Emacs, explains his rationale in an old interview by Linuxcare:
Linuxcare: How did you come to choose LISP as the EMACS engine?
Richard: LISP is the most powerful programming language, and if you
want an interpreter, LISP is the best. None of the other languages
come anywhere near LISP in their power. The most exciting things about
LISP are read, eval, and print. If you look at other languages, they
have no equivalent for any of those.
And there's more, but space is limited in this column. In all
seriousness, though, if you want to learn more about why Lisp is a
powerful programming language, go find the Linuxcare interview with RMS
and read it. RMS does a good job of explaining the unique feature that
sets Lisp apart from all other programming languages.
Relatively speaking, Lisp does not seem as powerful as it used to be,
because abstractions like garbage collection and lexical closures are
becoming readily available to programmers in the mainstream. However,
it's sobering to think that we are just now becoming able to appreciate
what Lisp had decades ago. Therefore, considering the timeframe in
which Emacs was implemented, Lisp was an excellent choice.
Also, in an essay titled, "Why you should not use Tcl", RMS retells a
very important lesson that was learned while implementing Emacs.
The principal lesson of Emacs is that a language for extensions
should not be a mere "extension language". It should be a real
programming language, designed for writing and maintaining
substantial programs. Because people will want to do that!
By "real", RMS means that a programming language should support a mature
set of abstractions that allow the programmer to implement programs
beautifully rather than in a contrived way. Lisp satisfies this
criteria.
However, Lisp is not without its faults. To people who have their first
programming experience using a language like Basic or JavaScript, Lisp
looks really weird. Right off the bat, there's a social barrier that
Lisp must overcome. To partially solve this, John Tobey tried to bring
Perl to Emacs. His perl module, called Emacs::EPL, creates a bridge
between Emacs' Elisp interpeter and Perl. However, to anyone who has
used this module, it is clear that Perl is a second-class citizen here.
For one thing, the Perl interpreter is executed as a subprocess, and
interprocess communications between between the two is accomplished via
pipes. Secondly, you still need to have a good understanding of Lisp in
order to use Emacs::EPL -- Perl alone is not enough. The bottom line is
that Emacs was never meant to be programmed in anything other than Lisp,
and this decision has had ramifications on just how extensible Emacs
could be.
Vim and Diversity in Scripting
Vi is the other text editor in Unix land, and the philosophy embodied by
vi and its derivatives is diametrically opposed to much of what Emacs
stands for. Where Emacs is big, vi is small. Where Emacs tries to do
everything by itself, vi focuses on the core task of text editing, and
if you wanted to do a complex text manipulation, the use of Unix pipes
and filters is encouraged. Where Emacs prefers a modeless style of
editing, vi makes very explicit uses of modes (such as insert mode and
command mode). In fact, this is one of vi's defining characterstics
which sets it apart from almost every other editor in existence.
Suffice it to say, Emacs and vi are very different from each other.
However, scripting has added an interesting twist to this story. The
most popular editor in the vi family is Vim, and it gained the ability
to be scriptable in the late 1990s. It's funny, because vi users used
to scoff at Emacs users for implementing all kinds of functionality not
directly related to the task of text editing. For example, some Vim
users might see Emacs' built-in psychotherapist (accessible via
M-x doctor) and feel a strange combination of amusement and disgust.
They think the multiple mail and news clients that come bundled with
Emacs are blasphemous. "Emacs isn't a text editor; it's an operating
system!"
What would these same people do if they found out that Tetris had been
implemented on top of Vim? Then, what if they found out that there was
a project called VINE that aims to make it possible for Vim to handle
all one's mail, news and calendaring needs? In light of this, people
who use Vim need to ask themselves whether Vim and Emacs are as
philosophically different as they once believed.
Of course, significant differences in the scripting models exist. For
one thing, Vim's APIs are very minimal compared to Emacs'. On the other
hand, Vim can support many scripting languages simultaneously. In
addition to its own scripting language, called Vim Script, it can also be
extended using Tcl, Perl, Python, and Ruby. This lets you extend Vim in
a language that fits your personality, which is great in theory.
However, in practice, Vim's approach is not quite perfect. Although the
problems are partially technical, the social issues are much more
significant.
For one thing, it is very rare for someone to compile their Vim with
support for more than one scripting language at a time. It's totally
possible to do it, but people tend to show an amazing loyalty to their
scripting language of choice.
Unfortunately, this means that if a useful extension were created using
Vim's Ruby interface but you only compiled in support for Vim's Perl
interface, you'd be out of luck. This is such a serious problem that
people who write extensions for Vim opt to use Vim Script instead of the
more powerful alternatives, because this way they can be sure that their
extension can be used as widely as possible.
To improve this situation, extension writers need to be assured that any
given scripting language that Vim supports will be enabled in a majority
of Vim installations. Automatically, some of you scream, "BLOAT!," but
you'd be surprised how small the impact of enabling Tcl, Python, Perl,
and Ruby in a single vim binary actually is. Start-up time is not
noticeably different, because the interpreters are started up on-demand
rather than all at once in the beginning. File size is up by 60KB, and
memory usage can be counted in 2 ways. If you count shared libraries,
the memory consumption is up by 720KB, but if you don't then it's only
up by 180KB. It's not that much by today's standards.
(See The Efficiency of Vim for details.)
And remember, this is for enabling 4 additional interpreters. If the
benefits are judged to outweigh the costs, all the interpreters could be
enabled by default in the configure script. Then, in a few years,
extension authors could feel a lot more freedom to use the language they
really want to use. Perhaps this should be a TODO item for Vim 7.
After all, what good is supporting multiple scripting languages if
hardly anyone uses them?
Scripting in Vim also suffers from a variation on the same problem Emacs
had when Emacs::EPL attempted to add Perl support. In Vim's case, the
problem is that Vim Script has access to certain capabilities of Vim
that neither the Tcl, Perl, Python, nor Ruby interfaces have direct
access to, thus relegating these languages to 2nd class citizenship.
What this means is that anyone who wants to create a non-trivial
extension to Vim will have to know some Vim Script. This isn't that bad
in practice, but it is not ideal, either. It is only mentioned here,
because people should be aware that the GIMP has solved this problem in
a very convincing fashion.
The GIMP and the Genius of the PDB
The GIMP (GNU Image Manipulation Program) is a free Photoshop clone that
has put into question a lot of stereotypes about what Unix programs
could and could not do. In addition to proving that it was realistic
for a Unix program to be heavily graphical, one of its most touted
features was its scriptability. At first, the GIMP could only be
scripted in Scheme, but mature interfaces for Perl and Python have since
been developed. What's more impressive is that all the extension
languages stand on a level playing field. Therefore, although Scheme
was first, it does not have any special benefits over Perl or Python.
What makes this possible is the PDB (Procedural Database). Like its
name implies, it is a database of procedures (or functions). A large
portion of it is devoted to keeping track of C functions from libgimp.
However, any scripting language that the GIMP supports can register its
own functions in the PDB. Combine this with the ability of any of the
supported languages to execute a function from this database, and you
have the ultimate in interoperability. For example, a script written in
Python can execute any function from the PDB regardless of whether it
was written in C, Scheme, Python, or even Perl, and it's not at all
contrived. Due to the good taste of the people who wrote the Scheme,
Perl, and Python interfaces, calling a function from the PDB looks just
like you're calling a native function! (See Listing 1.)
[ LISTING 1 - Scheme, Perl, Python, and C Working Together ]
# Try this in the Gimp-Python Console.
def peace():
# Scheme
pdb.script_fu_sphere(
"100", # radius
"45.0", # lighting angle
FALSE, # shadow?
(255, 255, 255), # background color
(192, 0, 0)) # sphere color
# Perl
img = pdb.perl_fu_yinyang(
256, # width
256, # height
TRUE, # insert eyes?
FALSE, # eyes are images?
"", # top eye filename
"", # bottom eye filename
TRUE) # anti-aliasing?
# Python
pdb.python_fu_sphere(
100, # radius
45.0, # lighting angle
FALSE, # shadow?
(255, 255, 255), # background color
( 0, 0, 192)) # sphere color
# C function from libgimp
pdb.gimp_display_new(img)
peace()
This is probably one of the most important innovations in
interoperability to come around in a while, and it's unfortunate that
not many people are aware of it.
The Future of Scripting
We, as users and programmers, have to ask ourselves what we want in
terms of scripting support. Hopefully, you have come to understand that
extensibility is good and that having the potential to be extended in
more than one language can be even better if done right. Also, what
is right is not just a technical question but a social one as well.
Some of you may think that implementing something like the PDB may require too
much work, but remember that we work in a world of Free Software. What if the
PDB could be separated from the GIMP, and then generalized and documented to
the point where it could be distributed independently? Then every programmer
who wanted to add scripting support to his or her C/C++ application could just
reuse this modular component and have a solid foundation for supporting
multiple scripting languages right from the start. If implemented, there is no
question that the long-term benefits would be positive. The only question is
how positive.
"The best way to predict the future is to invent it."
-- Alan Kay, the creator of Smalltalk
SIDEBAR 1:
The Efficiency of Vim
vim-6.1-rppt
has Ruby, Perl, Python, and Tcl enabled, and
vim-6.1
is a stock binary with no interpreters.
Time to Start and Stop Vim:
/usr/bin/time -f "%E" ./vim-6.1-rppt -c :q
/usr/bin/time -f "%E" ./vim-6.1 -c :q
Write a script to do this repeatedly such that your sample set is
sufficiently large, and calculate the average time for each vim
binary. Then, calculate the difference between these two values.
On a humble 566MHz Celeron, the difference was only:
0.053 seconds.
File Size:
$ ls --sort=size -o vim-*
-rwxrwxr-x 1 beppu 1106708 May 30 12:51 vim-6.1-rppt
-rwxrwxr-x 1 beppu 1046356 May 30 12:56 vim-6.1
1106708 bytes - 1046356 bytes = 60352 bytes
Memory Consumption:
PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND
16892 beppu 9 0 4044 4032 2468 S 0.0 3.1 0:00 vim-6.1-rppt
16891 beppu 9 0 3312 3312 1928 S 0.0 2.6 0:00 vim-6.1
SIZE memory_pages_used * memory_page_size (4KB for i386)
RSS total amount of memory used in kilobytes
SHARE amount of shared memory used in kilobytes
Not counting shared memory:
(4032KB - 2468KB) - (3312KB - 1928KB) = 180KB
Counting shared memory:
4032KB - 3312KB = 720KB
SIDEBAR 2:
Resources
- Emacs: The Extensible, Customizable, Display Editor
- http://www.gnu.org/software/emacs/emacs-paper.html
- Emacs Wiki
- http://www.emacswiki.org/cgi-bin/wiki.pl
- Emacs::EPL
- http://john-edwin-tobey.org/perlmacs/
- The Linuxcare Interview with RMS
- http://www.linuxcare.com/viewpoints/os-interviews/latest.epl
- Vim
- http://www.vim.org/
- Vim at SourceForge
- http://vim.sf.net/
- VINE - Vim Integrated News and Email
- http://www.mossbayeng.com/~ron/vim/vine.html
- The GIMP
- http://www.gimp.org/
- Gimp-Perl
- http://www.goof.com/pcg/marc/gimp.html
- Gimp-Python
- http://www.daa.com.au/~james/pygimp/
Object Model, posted 24 Sep 2002 at 23:07 UTC by nymia »
(Master)
This is an interesting article.
Keeping the API of an application callable from the implementation of the grammar would probably lead to more variety of scripting languages. The GIMP example above shows the API has been designed to accomodate more than one, though.
The interesting part is the PDB which can store and execute more than one language.
Putting the PDB as a standard for scripting will definitely solve a lot of interface issues, though. Especially the part where one app written by an entirely independent group can suddenly become available for other non-related apps.
But this is what CORBA is all about, isn't it?
... that's exactly why I've been working on it the whole time! :-)
It's also what XPLC is all about. Currently, you have to describe interfaces (which are not unlike a group of function registered in the PDB) manually in C++, which kind of restricts it, but the goal is that any and all interfaces are to be available in any of the language bindings, without having to generate separate bindings for the functions (making the interface available for one language makes it available for all).
And all of this without the overhead of CORBA (the minimally required part of XPLC is an 8k shared library that only the application needs to link with. The "full" thing is a 22k shared library. Having the lowest possible overhead is one of the main goals of the project.
For those familer with language based systems, scripting is a rather clumsy approximation of what is native to these systems.
In language based systems, an "application" is just a definition in the language. A library is just a collection of definitions.
Writing modular code, it is possible to recombine definitions in new ways, creating new applications specific to a particular task.
You mention Lisp and Smalltalk in your article. There have been systems based on each. Forth is important to mention. With Forth, the system and language are so tightly integrated that "Forth" commonly refers to both the system and the language.
The future of scripting I believe is in the past. Language based systems have long existed, but have not come to widespread use. Perhaps people think there is more power with the muli-language aproach. From my experience a single expressive ubiquitous language is far more powerful than the multi-language approach currently in practice.
mslicker:
the point of the article seems to be basically: 1) no group of random people will agree on the 'best' language, and people don't like changing languages. 2), exposing all the internal interfaces of an application is good. 3) it's really good when you can have access to all of the internals in the language of your choice. 4) gimp takes an approach like this.
supporting more than one language is a matter of convienence: it allows people to use whatever language they're already familar with instead of having to learn whatever language the author of a program likes. it is intended to lower the barrier for users to customize applications.
in general, making an application out of nice logically complete modules is just good design. in some ways you can think of it as expressing the application in a C like language with application-specific built-in functions.
in fact i can readily think of several applications which use a scripting language to implement the high level functionality in terms of primitives in libraries (written in C generally for speed).
generally though you want a scripting interface not to build an entirely new application, but just to change a few things or add a feature to an existing application.
the point is though, that choice of language is to make it more convienent for folks to customise applications, because people will disagree on what a 'single expressive ubiquitous language' is.
..., posted 25 Sep 2002 at 07:02 UTC by tk »
(Observer)
1.
The future of scripting I believe is in the past. Language based systems have long existed, but have not come to
widespread use. Perhaps people think there is more power with the muli-language aproach. From my experience a single
expressive ubiquitous language is far more powerful than the multi-language approach currently in practice.
A natural question to ask is why these ostensibly `better' systems
haven't
come to widespread use. In the context of scripting, the answer seems quite clear:
The whole point of scripting languages is to allow people to extend functionality
in a quick-and-dirty manner. Allowing different languages to be used means not
only that a script-writer can work in a language he's familiar with, but that he
can immediately leverage on any code libraries for that language. If one needs to
spend 10 years to learn an esoteric language just so that he can write that filter
plug-in for his mail client, even when all the code's already there in CPAN, then
I think it
defeats the whole purpose of scripting.
2.
(Actually I have another idea. The "Unix philosophy" is to write programs which
can be joined together by piping on stdin and stdout. Unfortunately this
technique is becoming less and less popular, mainly due to the overhead needed
for piping. Will it be feasible/worthwhile to use nefarious techniques
to speed up the piping mechanism, to achieve extensibility?)
This is a fascinating approach. However, I'd like to raise the issue of
runtime compatibility. Most scripting languages include some form of
automatic memory management, typically garbage collection or reference counting. They're all different, although a number use the Boehm conservative collector. There's no problem if the user enables only one extension language - but then he can't use scripts made elsewhere in other languages. But if two runtimes with two different memory management systems are enabled, what can then happen? I don't know the details, but I would personally fear the worst.
There is a big advantage of limiting the number of languages used in integrated applications like Emacs: It makes them easier debug and extend.
For example, if you want to see the differences between the CVS versions of a C++ file, you use many different Emacs packages, the version control interface (VC), the difference and merge tool (ediff) and the C++ mode (cc-mode). These again may be based on other packages, but ignore that for now. If there is a problem, say a bug or a missing feature in the interactin you want to remidy, you may have to study and perohaps extend the code for any or all of these packages. To do that today, you have to learn a one or two languages, namely Emacs Lisp and C (if the problem goes really deep).
But imagine Emacs had supported plug in languages, and these packages had been written in Python, Perl and TCL. In that case, you would have to learn up to 5 languages (the three above, as well as C and Emacs Lisp) to fully understand the interaction.
For applications where extensions rarely interact, it may be an advantage to support a choice of languages. But for integrated applications this just raise the bar for new developers unreasonable, as he will have to learn all the supported languages.
Reply, posted 25 Sep 2002 at 15:20 UTC by mslicker »
(Journeyer)
tk writes:
A natural question to ask is why these ostensibly `better' systems haven't come to widespread use.
Perhaps a natural question, but not useful a one. What comes into widespread in computing is the result of economic forces (why do so many use Windows?), or unknown forces (why did C become so popular?).
If it really takes 10 years to learn the general purpose language, then there is really something wrong with that language. I would expect a general purpose language to take more time than a language used for scripting.
As abraham points out the barier is much lower when there is only one language to learn. Take a typical Unix environment, there are several languages you must learn to be productive in this environment. Unless you really want to get in over your head, these languages are fixed and must be dealt with.
In my experience scripting can not be done in a "quick-and-dirty manner". In fact this is probably the main reason I've never scripted any application, the barrier is much to high. You must learn the details of these quite expansive applications and how this functionality maps onto the scripting language of your choice. And you must do this for each application for each scripting language.
In a language based system, the skills you learn are continually reused for every task you might want to perform. As far as the effort expended goes, a language based system makes far better use of your time.
(Actually I have another idea. The "Unix philosophy" is to write programs which can be joined together by piping on stdin and stdout. Unfortunately this technique is becoming less and less popular, mainly due to the overhead needed for piping. Will it be feasible/worthwhile to use nefarious techniques to speed up the piping mechanism, to achieve extensibility?)
Piping is quite limited. It really doesn't make sense at all for interactive applications, that is why you don't see it's use. Instead far more horrible methods are used for interactive Unix applications.
async writes:
the point is though, that choice of language is to make it more convienent for folks to customise applications, because people will disagree on what a 'single expressive ubiquitous language' is.
People also disagree on what is convienent. For me language based systems are far more convienent to extend than these mutli-language scriptable applications. When you program in any system there is a whole host of things you must agree to (or at least put up with), language based systems are no different.
so give me PDB, posted 25 Sep 2002 at 17:02 UTC by sej »
(Master)
So give me PDB, liberally licensed (at least the LGPL). If this was a separate package that did the bulk of heavy-lifting to make Python, Perl (5 & 6), and Scheme available to a scriptable application, I might use it. It still would be a ./configure option, so one could fall back to the native scripting language if looking for a lighterweight implementation.
I stand in the middle with XPLC. You only need to understand the interfaces, which it will be possible to have output in the language of your choice (still missing an IDL). So in a sense, XPLC acts as the "single expressive ubiquitous language".
At the same time, those interfaces can be implemented in different languages. So people will disagree on the single language to use, but that's okay too.
Where XPLC breaks down is if you need to delve in the innards of each of the components (following abraham's comment about Emacs extensions), the components might be written in whatever language their author fancied!
Touchee!, posted 26 Sep 2002 at 07:48 UTC by shlomif »
(Master)
I wanted to write such an article myself. I do hope someone will take
initiative and form a common extensibility layers with various languages as plug-ins. Of course, some languages are very different
which makes it very hard. For instance, in Tcl, strings are null-terminated, which is a very bad decision.
I draw people's attention to the set of perl modules under the Inline heirarchy. I've used the C and Tcl interfaces before now to create language-agnostic applications in perl, and I'm fairly sure the Python one is also useable (although I've never used it). It's simple, effective, and powerful.
There are so many things wrong with this article that I almost don't know where to begin.
First of all, the choice of the two example editors, Vim and Emacs, is telling. They are compared in this article as if they are really very similar, and close to equivalent. Now, unlike many programmers I know, I would consider myself a proficient expert at both editors. I have a huge pile of customizations for both. I use both regularly.
Vim is a system administrator's text editor. Emacs is a multi-language integrated development environment. I realize there are people who use both of these systems for the purpose of the other, and both are very robust text editors that handle the task of editing text very well.
That said, there is absolutely no comparison on the level of scripting integration. Emacs is an integrated development environment with HUGE amounts of history and available code. Moreover, it is one of the most pleasant development environments to work in. (In fact, emacs is so nice that it's a shame the lisp environment is not generalized outside of the editor - it could have been Python before Python was cool, if it were only a little more general purpose. That could be the topic of three whole articles, though.)
I've attempted on numerous occasions to write substantial scripts for Vim in both Vim Script and Python. Despite the fact that Python is my programming language of choice, and the framework I maintain already supports GTK (VIM's toolkit on my system), I found it easier to work on a from-the-ground-up Emacs implementataion of Twisted's remote object protocol than to simply call into existing code from Vim's very badly broken Python interface.
This brokenness was not an accident, either. The Vim development community is based in the VI mindset. In the UNIX tradition, they believe that programs should be small, simple, and task-specific. This does not leave much room for scripting, especially in an application like an editor which is heavy on the user-interface and cannot easily be modified with shell scripts. The trouble is that you can't get away from scripting entirely: users really need it. You won't be able to anticipate all requirements from the start.
It is worth noting that this mindset originally came from the fact that the mechanism for extensibility in UNIX was not supposed to be scripting C applications, but from joining them together with the shell. Nowadays, a typical C application is less an extension of the shell so much as a self-contained, isolated universe where things like GUI drawing, event processing, and web serving happen. Programs have become systems, but they are still being written like stand-alone programs.
The proliferation of subtly different but completely incompatible versions of vi is a manifestation of this problem. There are 2 versions of Emacs, which were born from the same codebase, and the schism was a long and painful one. Vi, on the other hand, according to this page, has 27 "popular" clones; partially because it is easy to implement, but mostly because no one vi clone does everything that all vi users need. Since extensibility is usually poor, when a developer wants a new feature, they have to implement vi from scratch. Vim is doing something to rectify this, but they still have a long way to go.
The key difference here is that Emacs is a Lisp application with an immense library of C code for optimizations, and Vim is a C application with a scripting interface. Emacs places a premium on code that exists at the high levels, and most of the editor itself is written in Lisp.
Quality, then, seems endemic to the Lisp mindset. For example, Gimp's much-vaunted "PDB" is, to the programming-language enthusiast's eye, clearly a small portion of a Lisp run-time factored out and exposed to multiple languages. The vast majority of Gimp "script" code is still written in script-fu -- again, Lisp.
Now, the interesting thing is not really so much "lisp" versus "not lisp", but high-level vs. low-level approaches. This is where the writer's assumptions go horribly wrong. Despite quoting RMS as saying "It should be a real programming language", and apparently agreeing with it, in the final paragraph, the author remarks:
[...] every programmer who wanted to add scripting support to his or her C/C++ application could just reuse this modular component and have a solid foundation for supporting multiple scripting languages right from the start.
If we are writing our extensions in a "real" programming language, then why are developers' applications being implmented in C/C++? This is the real problem we contend with: it is not bigotry among script-language programmers, but the complete ignorance of novice application designers. Most programmers design inflexibility and instability directly into their programs, by choosing to write them in a low-level, static, fragile language.
If you are a programmer thinking about starting a new project, and you want your application to be open and extensible, don't fall into the trap of thinking of it as scripting. Don't support a fantastical complex array of languages through some "integration technology" whose generated code is ten times the size of your application itself.
After all, GIMP's PDB is not the last word in these sorts of things. You could be using CORBA, or COM, or .NET (or MONO). You could be using Java and the multiple programming languages available for that platform.
Support ONE high-level language, and support it well. I don't care which one it is: Python, Perl, TCL, some dialect of LISP, smalltalk, elastic... the list goes on for a while. I have my biases, I have my preferences, but I am a grown-up and so are the other people who want to use your programs: if you make a good and useful tool I will use it regardless of its political orientation. But, if you are going to support it, don't support it for "scripting". Support it with all your heart. Write your entire application as a library for it, make any function, any GUI, any logic or object from your application exportable so it can be used by itself.
Use your chosen language to its maximum potential: in Python, use namespaces a lot. In Lisp, make convenience macros for your users. In tcl, use abbreviated syntaxes for easy shell usage. In perl, provide integration with a wide array of CPAN modules. If your program has a graphical user interface, try to make it mirror the program's internal logical structure, so that people new to programming but used to your application won't be surprised. 'Scripting' a good application should be a joy!
If you really care about multi-language support, use a language like Guile, or like C#, whose bindings are designed to be accessible from other languages that support a common object model. Don't think about those other languages unless your project itself is a language runtime! Make it really really easy to use from the native language and the others will follow naturally. At the least, they will be accustomed to second-class-citizen status and their developers will adapt accordingly.
Even if I can only access your app from a programming language that isn't my favorite, I'll be glad that I can access it at all. If it's in C/C++, I probably won't be able to do anything with it, unless I rip everything apart and creating a fork of your codebase.