Leabing Board Game Network

Posted 11 Jul 2002 at 23:11 UTC by Capzilla Share This

Hi. I want to write the leading computerised board game network. There, that's out. To find out why this became my goal, why it can easily be realised and why I wanted your attention, start reading.

Play Monopoly® with my friends on-line. Unless I spent too much time coding, losing all my friends, my goal has been completed. To justify continued development of Atlantik and requests for your attention, I need to find new goals for Atlantik. I think I did and this page lists them. Consider it a charter.

Leabing, posted 11 Jul 2002 at 23:12 UTC by Capzilla » (Master)

Great way to announce: let's make typos.

trades between players, posted 12 Jul 2002 at 04:50 UTC by ask » (Master)

Does your Monopoly clone support having the players trading whatever trades they can come up with? If not; it's a completely different game!


- ask

definitely most important endeavor , posted 12 Jul 2002 at 13:00 UTC by badvogato » (Master)

May i start adult-juvenile-all-welcome 'go go' clubs under your charter?

Go directly to jail..., posted 12 Jul 2002 at 13:26 UTC by tapir » (Journeyer)

do not pass go
do not collect $200.

Re: trades between players, posted 12 Jul 2002 at 16:46 UTC by Capzilla » (Master)

You can trade any ownable object. If a new object type is required and it can be owned, supporting it in trades will be as simple as copying some code and adding that object type. As soon as I have a generic game object class to inherit from, this will extend automatically.

Re: definitely most important endeavor, posted 12 Jul 2002 at 16:50 UTC by Capzilla » (Master)

Not sure is I want Player objects to be ownable, but sure, come up with whatever wicked (trade) proposals as you see fit. ;-)

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