5/12/2000: VirtualDub 1.3d released; ASF support removed at request of
Microsoft
Today I received a polite phone call from a fellow at Microsoft who
works in the Windows Media group. He informed me that Microsoft has
intellectual property rights on the ASF format and told me
that, although I had reverse engineered it, the implementation was still
illegal since it infringed on Microsoft patents. I have asked for the
specific patent numbers, since I find patenting a file format a
bit strange. At his request, and much to my own sadness, I have removed
support for ASF in VirtualDub 1.3d, since I cannot risk a legal
confrontation. This unfortunately means that I can no longer
redistribute versions of VirtualDub older than V1.3d. (I did
appreciate, though, that I heard this through the programming staff and
not the legal department.) However, when I asked, he did say it was
legal to convert from MPEG-4 using the DirectShow system. Therefore, I
have decided the following about VirtualDub 2.0:
It will have an external input plugin SDK.
It will have support for DirectShow ASF input.
Also, let me plead this case to you:
Please, please do not encode to ASF unless you are absolutely sure of
what you are getting into. Microsoft claims it is illegal to decode ASF
outside of their drivers and does not allow
transcoding compressed MPEG-4 to other formats with the Windows Media
Format SDK, making it nearly impossible to do so legally. Before
transcoding to ASF, make sure you
understand that it will be difficult for anyone to decompress your file,
even just to MPEG-1 for better viewing performance. By using ASF, you
are trapping your content in a less open
format and restricting who can view it, even within the Windows
platform. You can encode video files in MPEG-4 V2 with comparable
quality and you will still be able to distribute in the
open, unrestricted AVI file format.
This is the change log for V1.3d:
Build 10803 (Version 1.3d):
[thanks to Microsoft]
* Support for ASF and MPEG-4 V3 has been removed at the
request of Microsoft. I can't tell you how disappointed
I am at this, but Microsoft says they have intellectual
property rights, and I can't do anything about it.
This makes me very sad.
5/13/2000: VirtualDub and ASF further explained
I've received some email regarding VirtualDub and ASF, and extend my
thanks to all who expressed their sorrow. However, I'd like to clarify
some things about the current situation.
VirtualDub is GPL. Unless you modify it and redistribute it improperly,
redistribution under the terms of the GPL is not piracy; you are allowed
to do that. VirtualDub has never been sold in stores, or
even online -- at least, not by me. I have never made a cent off this
program. I cannot request a Microsoft license for two reasons. The
first is that I cannot pay for one, if they request money for it.
The second, and more important, reason is that any license I request
places further restrictions upon the code that are not allowed by the
GPL. The code base for ASF would be undistributable under
the GPL because reuse of the code by anyone else would require them to
obtain a license from Microsoft themselves. This prohibits obtaining
even the Windows Media Format SDK, which is
licensed freely by Microsoft under certain restrictions. I cannot, and
will not, bastardize my program to the extent necessary to relicense it;
VirtualDub 1.x has always been released under the GPL
with source code, and this will continue through 2.x.
Microsoft most likely had a bone with VirtualDub because its ASF support
had two important features that the people in Redmond did not want
available. The first is that, since VirtualDub treated ASF
essentially as a poor man's AVI, it was capable of processing ASF files
in Direct Stream Copy mode, meaning it could rip the frames out to AVI
at over 4,000 frames per second. The DirectShow
filters force real-time conversion, and the DirectShow AVI output filter
mucks the audio synchronization. The second is that, more generally, it
allowed compressed ASF files to be transcoded to other
formats. Microsoft is concerned about the rights of content providers,
and they see this as prohibited behavior. The individual I talked to
over the phone indicated that this would not be allowed under
the Windows Media SDK either, although it would be allowed with standard
DirectShow linkage (presumably because Windows Media Player has to do
this). I consider this kind of restriction to be the
rape of fair use and consumer rights in favor of the content producers,
but that's my opinion.
Another fact you should keep in mind is that ASF support in its current
form was doomed anyway. Starting with Windows Media Player 7, Microsoft
is moving away from standard ACM/VCM codecs
and going wholly DirectShow. VirtualDub was never able to use
DirectShow codecs, which is why you needed to install Windows Media
Tools to get the proper codecs even though Windows Media
Player could play the files. ASF content created with digital cameras
has been off-limits to VirtualDub due to the lack of a MP4S codec in VCM
form, and this trend would only have continued through
WMP7. It also would have been trivial for Microsoft to change the
linkages between NSREX and the existing VCM codecs, and break
VirtualDub's ASF support that way. Moving to DirectShow is
the right way, being legal in the eyes of Microsoft, and more
importantly, would require that they break Windows Media Player to break
compatibility with the new import filter.
Some of you believe that I was misappropriating Microsoft's intellectual
property in my ASF handler. I don't see it that way. Remember, we're
not talking about any sort of compression technology --
VirtualDub has always used the official Microsoft codecs for MPEG-4 V3
or Windows Media Audio decoding. The problem was that I had reverse
engineered the ASF file format itself. This was
done legally; I created my own content in both AVI and ASF form and
compared the results at the byte level, without disassembling the ASF
file format drivers themselves. I don't see what intellectual
property Microsoft could claim in ASF, it being a universally
unimaginative and poorly-designed format, but I respected their dubious
claim to IP, and therefore removed ASF support at their request.
Let them have it; there are better battles to fight than this one, and
remember, this is not the end of ASF support in VirtualDub, since
DirectShow is still a valid path, by their own admission.
We're not talking about a codec problem here. Microsoft claims patent
protection on the file format. Remember these implications the next
time you consider ASF for your content:
A broken ASF file not accepted by the Microsoft parser would be
lost; the patent would prevent anyone from writing a byte-level tool to
recover the ASF file.
A third-party Linux player wouldn't be legal, since there would be
no way to legally extract the file data, even if third-party video and
audio decoders were available.
Attempting to transcode a compressed ASF to another format would be
impossible with any Microsoft-licensed tools, even if you have the
permission of the copyright owner, or even if you are
the copyright owner, because the Windows Media Format SDK license
requires programs to actively block this action. For instance,
Microsoft compelled Nullsoft to disable DSP plugin support
in WinAmp with Windows Media Audio content because the DSP
interface could be used to transcode, even though DSP plugins normally
just process the audio.